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It's a bug that was introduced in UE5.1 The work around for that is to set Start on Ground to false in BP Airliner in the Details of the level editor. |
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Hello,
I installed the JSBSim plugin on a personal project where my aim is to control the flight path. It has been working pretty well in flight mode but i have a problem when it comes to the take-off : I put a simple plane to simulate the ground in order to control take-off. The aircraft starts at initial coordinates (0,0,0) but when I hit play the aircraft sinks into the ground to the coordinate z=-335 and whatever initial z coordinate I put, it will always go back to -335 and then the aircraft can't achieve the take-off.
MyProject4.-.Unreal.Editor.2023-03-28.11-47-21.mp4
Any ideas of what could be the cause of this to happen?
Thank you in advance.
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