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Yes anything is possible. More specific details would be useful to answer your question.
Where in Unreal do you want to create the pid controller?
If you want to use Blueprints. Then take a look at the reference project's BP_Airliner. In the main graph there is the Tick event, which then goes to Aileron, Elevator and Rudder Inputs. Those inputs are then being applied in the section right below those nodes. The node "Set members in FlightControlCommands" when then goes to set the Commands struct of the JSBSimMovementComponent. You can connect you pid output in the same way. Everytime the engine ticks, it takes the entire Commmands struct and applys those commands directly to JSBSim.

If yo…

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@Yaman-dot
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