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Description
We can reuse the initialization logic from Gothic-UnZENity:
- Service: https://github.com/Gothic-UnZENity-Project/Gothic-UnZENity/blob/main/Assets/UnZENity-Core/Scripts/Services/Player/SpeechToTextService.cs
- Domain (init logic): https://github.com/Gothic-UnZENity-Project/Gothic-UnZENity/blob/main/Assets/UnZENity-Core/Scripts/Domain/Audio/SpeechToTextDomain.cs
- Usage documentation: https://github.com/Gothic-UnZENity-Project/Gothic-UnZENity/wiki/Player%27s-Guide#speech-to-text
What's left: How do we want to have this feature being used? Let's look at some UEVR games and how they do it. (i.e., Hogwarts Legacy)
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