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An open source Minecraft Java Edition rewrite in C++ using raylib.
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This branch version is rd-132211.
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## TODO for rd-132211
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-[ ] Lighting (probably using a depth buffer)
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-[ ] Optimizations for camera ray hitting
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-[ ] Maybe change the camera FOV as we are using just a random value rn :skull:
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## What do we want it to be?
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This is meant to be a 1:1 user experience rewrite/decompilation (the game look and gameplay must match) but the code may and does not match with the original as we are using modern C++ features and trying to improve the original code structure.
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## How did we do that?
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We just decompiled a Java Minecraft binary and tried to rewrite it in C++ but with our own modifications.
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## Is it better?
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Yeah, rd-132211 runs at ~2500-3000 fps on my Windows 10 instead of 300 and you can ideally see no difference between this and the Java version.
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## Running
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Keep in mind that we are not publishing the game's assets so you have to find them yourself. You should place them into the `assets` directory which should be near the executable.
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You can download a binary from the releases tab or build it yourself.
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