1.2 - Back on Track #14
JakeGBLP
announced in
Announcements
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Important
🚀 Back on Track:
This is the first update since May and I hope to bring more frequent updates, school and real life had been holding me back a bit but I think I've found a good balance to continue making Lusk better and better, expect more updates in the next months!
Warning
❗ Breaking Changes:
A lot of things have been removed in this update, mainly hardcoded stuff that i internally referred to as "aliases", this is because they are tough to maintain, i might add them back in the future but for now be on the lookout for errors, always test your code on a development server first.
⛏️ What Changed:
Tip
Each addition is paired with a working example, but for most elements multiple patterns are available, consider checking the documentation for more info.
➕ Added:
on block harvest:,on harvest:on armor stand chest slot change:change,swap,retrieve,placesouth face,up face,south east faceetc...common,uncommon,rare,epicif player is standing:if {_vindicator} is johnny:if event-projectile has collided:if event-projectile is enchanted:if event-projectile is loyal:if {_blockface} is cartesian:if victim can sit:if {_enderDragon}, {_ravager} and {_someOtherEntity} are roaring:set item rarity of tool of player to epicbroadcat rarity color of item rarity of dragon eggset whether or not {_vindicator} is johnny to trueset loyalty level of event-projectile to 4broadcast first trusted player of {_fox}broadcast mod-y of {_blockfaces::*}broadcast vector direction of west facebroadcast opposite blockface of {_storedBlockfaces::*}set {_between} to face from {_block} to block below playerbroadcast bounding box of event-blockbroadcast bounding boxes of {_voxelShape}set {_box} to a new bounding box,set {_boundingBox} to bounding box from {_loc1} to {_loc2}broadcast voxel shape of target blockrun on death of {_player}:,when {_wolf} dies:execute on {_player} jump:,when {_wolf} jumps:execute on mine of {_block}:,when {_block} gets broken:🔃 Changes:
south face,up faceEffPass's documentation name fromPasstoDo Nothing....Brewing Stand - on Brew's description more intuitive.strictkeyword toExprCasesand expanded the description to explain in.slotat the end., in other words, they must be suffixed by it.send version 1.20.6Campfire - on Startevent.Entity - on Attack Pushevent.➖ Removed:
Caution
These are BREAKING CHANGES!
⚙️ Internal Changes:
CondCanBreatheUnderwatertoCondEntityBreatheUnderwater.ExprFireballItemto fireball package.itemtypesinstead ofitemstacks.✅ Summary:
Full Changelog: 1.1.1...1.2
This discussion was created from the release 1.2 - Back on Track.
Beta Was this translation helpful? Give feedback.
All reactions