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Hi,
I have a program that performs several requests in a loop, with a 1 second sleep between them, and I noticed the number of open sockets in my process was growing. I modified it to run garbagecollect() after each request, and now the number of sockets is stable.
After a quick look at the sources, it wasn't clear to me how/where to fix this. (Perhaps it's a LuaSocket issue!?)
Thanks!
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