@@ -35,15 +35,15 @@ public override void Register(Lua lua)
3535 [ LuaFunction ] [ Changelog ( "12.21" ) ] public List < GearsetWrapper > Gearsets => [ .. RaptureGearsetModule . Instance ( ) ->Entries . ToArray ( ) . Select ( ( g , i ) => new GearsetWrapper ( i ) ) ] ;
3636 public class GearsetWrapper ( int id ) : IWrapper
3737 {
38- [ LuaFunction ] [ Changelog ( "12.21" ) ] public bool IsValid => RaptureGearsetModule . Instance ( ) ->IsValidGearset ( id ) ;
39- [ LuaFunction ] [ Changelog ( "12.21" ) ] public byte ClassJob => RaptureGearsetModule . Instance ( ) ->GetGearset ( id ) ->ClassJob ;
40- [ LuaFunction ] [ Changelog ( "12.21" ) ] public byte GlamourSetLink => RaptureGearsetModule . Instance ( ) ->GetGearset ( id ) ->GlamourSetLink ;
41- [ LuaFunction ] [ Changelog ( "12.21" ) ] public short ItemLevel => RaptureGearsetModule . Instance ( ) ->GetGearset ( id ) ->ItemLevel ;
42- [ LuaFunction ] [ Changelog ( "12.21" ) ] public byte BannerIndex => RaptureGearsetModule . Instance ( ) ->GetGearset ( id ) ->BannerIndex ;
43- [ LuaFunction ] [ Changelog ( "12.21" ) ] public string Name => RaptureGearsetModule . Instance ( ) ->GetGearset ( id ) ->NameString ;
44- [ LuaFunction ] [ Changelog ( "12.21" ) ] public List < InventoryItemWrapper > Items => [ .. RaptureGearsetModule . Instance ( ) ->GetGearset ( id ) ->Items . ToArray ( ) . Select ( i => new InventoryItemWrapper ( i . ItemId ) ) ] ;
45- [ LuaFunction ] [ Changelog ( "12.21" ) ] public void Equip ( ) => RaptureGearsetModule . Instance ( ) ->EquipGearset ( id ) ;
46- [ LuaFunction ] [ Changelog ( "12.21" ) ] public void Update ( ) => RaptureGearsetModule . Instance ( ) ->UpdateGearset ( id ) ;
38+ [ LuaDocs ] [ Changelog ( "12.21" ) ] public bool IsValid => RaptureGearsetModule . Instance ( ) ->IsValidGearset ( id ) ;
39+ [ LuaDocs ] [ Changelog ( "12.21" ) ] public byte ClassJob => RaptureGearsetModule . Instance ( ) ->GetGearset ( id ) ->ClassJob ;
40+ [ LuaDocs ] [ Changelog ( "12.21" ) ] public byte GlamourSetLink => RaptureGearsetModule . Instance ( ) ->GetGearset ( id ) ->GlamourSetLink ;
41+ [ LuaDocs ] [ Changelog ( "12.21" ) ] public short ItemLevel => RaptureGearsetModule . Instance ( ) ->GetGearset ( id ) ->ItemLevel ;
42+ [ LuaDocs ] [ Changelog ( "12.21" ) ] public byte BannerIndex => RaptureGearsetModule . Instance ( ) ->GetGearset ( id ) ->BannerIndex ;
43+ [ LuaDocs ] [ Changelog ( "12.21" ) ] public string Name => RaptureGearsetModule . Instance ( ) ->GetGearset ( id ) ->NameString ;
44+ [ LuaDocs ] [ Changelog ( "12.21" ) ] public List < InventoryItemWrapper > Items => [ .. RaptureGearsetModule . Instance ( ) ->GetGearset ( id ) ->Items . ToArray ( ) . Select ( i => new InventoryItemWrapper ( i . ItemId ) ) ] ;
45+ [ LuaDocs ] [ Changelog ( "12.21" ) ] public void Equip ( ) => RaptureGearsetModule . Instance ( ) ->EquipGearset ( id ) ;
46+ [ LuaDocs ] [ Changelog ( "12.21" ) ] public void Update ( ) => RaptureGearsetModule . Instance ( ) ->UpdateGearset ( id ) ;
4747 }
4848
4949 [ LuaFunction ] public bool IsMoving => Player . IsMoving ;
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