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lines changed Original file line number Diff line number Diff line change @@ -101,7 +101,7 @@ void UMySkeletalMeshComponent::AttachProps()
101101{
102102 const UPlayerRow* PlayerRow = PlayerMeshDataInternal.PlayerRow ;
103103 if (!PlayerRow
104- || ArePropsAttached ())
104+ || ! ArePropsWantToUpdate ())
105105 {
106106 return ;
107107 }
@@ -161,8 +161,8 @@ void UMySkeletalMeshComponent::AttachProps()
161161 }
162162}
163163
164- // Returns true if all props are attached
165- bool UMySkeletalMeshComponent::ArePropsAttached () const
164+ // Returns true when is needed to attach or detach props
165+ bool UMySkeletalMeshComponent::ArePropsWantToUpdate () const
166166{
167167 const UPlayerRow* PlayerRow = PlayerMeshDataInternal.PlayerRow ;
168168 if (!PlayerRow)
@@ -174,8 +174,9 @@ bool UMySkeletalMeshComponent::ArePropsAttached() const
174174 const bool bEmptyPropsList = PlayerProps.Num () == 0 ;
175175 if (bEmptyPropsList)
176176 {
177- // Props are not required, so it could be not set
178- return true ;
177+ // Returns false to do not update when props list is empty and is nothing already attached
178+ const bool bAttachedOutdated = AttachedMeshesInternal.Num () > 0 ;
179+ return bAttachedOutdated;
179180 }
180181
181182 for (const FAttachedMesh& AttachedMeshIt : PlayerProps)
@@ -196,11 +197,11 @@ bool UMySkeletalMeshComponent::ArePropsAttached() const
196197
197198 if (!bContains)
198199 {
199- return false ;
200+ return true ;
200201 }
201202 }
202203
203- return true ;
204+ return false ;
204205}
205206
206207// Some bomber characters have more than 1 texture, it will change a player skin if possible
Original file line number Diff line number Diff line change @@ -80,9 +80,9 @@ class UMySkeletalMeshComponent final : public USkeletalMeshComponent
8080 UFUNCTION (BlueprintCallable, Category = " C++" )
8181 void AttachProps ();
8282
83- /* * Returns true if all props are attached . */
83+ /* * Returns true when is needed to attach or detach props . */
8484 UFUNCTION (BlueprintCallable, BlueprintPure, Category = " C++" )
85- bool ArePropsAttached () const ;
85+ bool ArePropsWantToUpdate () const ;
8686
8787 /* *
8888 * Set the skin, specified by index, to this mesh and its attached props
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