|
7 | 7 | "dialog.save": "儲存", |
8 | 8 | "dialog.discard": "撤回", |
9 | 9 | "dialog.dontshowagain": "不再顯示", |
10 | | - "data.cube": "立方體", |
| 10 | + "data.cube": "方塊", |
11 | 11 | "data.group": "群組", |
12 | 12 | "data.texture": "紋理", |
13 | 13 | "data.plugin": "插件", |
|
1421 | 1421 | "generic.left": "左", |
1422 | 1422 | "generic.right": "右", |
1423 | 1423 | "mode.start.quick_setup": "快速設置", |
1424 | | - "mode.start.keymap": "Keymap", |
| 1424 | + "mode.start.keymap": "按鍵綁定", |
1425 | 1425 | "mode.start.quick_setup.more_themes": "等…", |
1426 | 1426 | "dialog.resize_texture.animation_frames": "動畫幀", |
1427 | 1427 | "dialog.export_emission_map.title": "導出動畫", |
|
1437 | 1437 | "dialog.create_texture.max_edge_angle.desc": "兩個面之間仍將被組合的最大角度", |
1438 | 1438 | "dialog.create_texture.max_island_angle": "島嶼的最大傾斜角度", |
1439 | 1439 | "dialog.create_texture.max_island_angle.desc": "同一個 UV 貼圖可以組合的最大角度", |
1440 | | - "settings.mobile_panel_side": "Mobile Panel Side", |
1441 | | - "settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation", |
1442 | | - "settings.obj_face_export_mode": "OBJ Face Export Mode", |
1443 | | - "settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads", |
| 1440 | + "settings.mobile_panel_side": "行動裝置面板位置", |
| 1441 | + "settings.mobile_panel_side.desc": "選擇橫向操作時面板的顯示方位", |
| 1442 | + "settings.obj_face_export_mode": "OBJ 多邊形面匯出模式", |
| 1443 | + "settings.obj_face_export_mode.desc": "選擇讓 OBJ 匯出程式將所有面轉換為三角形或四邊形", |
1444 | 1444 | "settings.obj_face_export_mode.both": "預設", |
1445 | | - "settings.obj_face_export_mode.tris": "Convert to Tris", |
1446 | | - "settings.obj_face_export_mode.quads": "Convert to Quads", |
| 1445 | + "settings.obj_face_export_mode.tris": "轉換為三角形", |
| 1446 | + "settings.obj_face_export_mode.quads": "轉換為四邊形", |
1447 | 1447 | "action.seam_tool": "縫隙連接工具", |
1448 | 1448 | "action.seam_tool.desc": "用于定義網格邊緣上的 UV 接縫的工具", |
1449 | 1449 | "action.resolve_group": "解析分組", |
|
1474 | 1474 | "action.timeline_setups": "時間線設置", |
1475 | 1475 | "action.save_timeline_setup": "保存時間線設置...", |
1476 | 1476 | "action.save_timeline_setup.desc": "保存當前選定的動畫師和頻道的預設", |
1477 | | - "menu.texture": "Texture", |
| 1477 | + "menu.texture": "紋理", |
1478 | 1478 | "menu.texture.render_mode.default": "預設", |
1479 | | - "menu.texture.merge_onto_texture": "Merge Onto Texture Above", |
1480 | | - "menu.animation.unload": "Unload", |
1481 | | - "panel.timeline": "Timeline", |
| 1479 | + "menu.texture.merge_onto_texture": "向上合併貼圖", |
| 1480 | + "menu.animation.unload": "釋放", |
| 1481 | + "panel.timeline": "時間軸", |
1482 | 1482 | "action.pan_tool": "平移工具", |
1483 | 1483 | "action.pan_tool.desc": "在視口和紋理編輯器中導航的工具", |
1484 | | - "mode.start.recent.favorite": "Mark as Favorite", |
| 1484 | + "mode.start.recent.favorite": "標示為最愛", |
1485 | 1485 | "mode.start.info": "資訊", |
1486 | 1486 | "mode.start.target": "目標", |
1487 | 1487 | "mode.start.start": "開始", |
1488 | 1488 | "mode.start.create_new": "創建新模型", |
1489 | 1489 | "mode.start.format.informations": "好消息 :", |
1490 | 1490 | "mode.start.format.resources": "資源", |
1491 | | - "format.free.info.meshes": "In this format, you can create low poly models using cubes and custom shaped meshes.", |
1492 | | - "format.free.info.limitation": "Models cannot be loaded into games that need specialized formats, such as Minecraft.", |
1493 | | - "format.skin.info.skin": "This format is designed to create Minecraft skins and entity textures.", |
1494 | | - "format.skin.info.model": "The model cannot be changed. In order to make changes to the model, first convert to a different format via **File** > **Convert Project**.", |
1495 | | - "format.java_block.info.rotation": "Rotations are limited to one axis per element", |
1496 | | - "format.java_block.info.size": "The model is limited to a size of 3 by 3 by 3 blocks. Display settings can make item models larger though", |
1497 | | - "format.java_block.info.animation": "This format does not support animations in vanilla Minecraft. If you are creating a mod, you can use GeckoLib to animate models. If not, the only way to animate is to switch out the model using commands or animated textures.", |
| 1491 | + "format.free.info.meshes": "此格式支援使用方塊以及自訂形狀的網格,可製作低多邊形風格的模型。", |
| 1492 | + "format.free.info.limitation": "此模型無法直接用於 Minecraft 或其他需要特定格式的遊戲讀取。", |
| 1493 | + "format.skin.info.skin": "此格式專為製作 Minecraft 皮膚與實體貼圖而設計。", |
| 1494 | + "format.skin.info.model": "無法更改此模型。若要修改模型,請先透過 **File** > **Convert Project** 來轉換成其他格式。", |
| 1495 | + "format.java_block.info.rotation": "每個元素一次只能沿著一個方向旋轉", |
| 1496 | + "format.java_block.info.size": "此模型受限於 3x3x3 方塊的尺寸,若需調整物品模型的實際顯示大小,可至 **顯示設定** 進行設定。", |
| 1497 | + "format.java_block.info.animation": "原版 Minecraft 不支援此格式的動畫。若是用於模組,建議使用 GeckoLib。否則你只能透過指令更換模型或利用動態紋理來達成動畫效果。", |
1498 | 1498 | "format.bedrock.info.textures": "每個模型只能有一個紋理", |
1499 | 1499 | "format.bedrock_block": "基岩版方塊", |
1500 | 1500 | "format.bedrock_block.desc": "Bedrock版方塊模型", |
1501 | | - "format.modded_entity.info.integer_size": "The size of individual cubes is limited to integers.", |
1502 | | - "format.modded_entity.info.format": "Models are written in Java code instead of dedicated data structures like all other Blockbench export formats.", |
1503 | | - "format.optifine_entity.info.optifine_required": "Users without OptiFine installed won't see the model.", |
1504 | | - "format.optifine_entity.info.pivots": "Bone pivots are locked, so it is a good idea to leave them untouched.", |
| 1501 | + "format.modded_entity.info.integer_size": "每個方塊的尺寸必須是整數,無法添加小數點。", |
| 1502 | + "format.modded_entity.info.format": "此模型是用 Java 程式碼編寫,而不是以 Blockbench 匯出格式使用專用資料結構。", |
| 1503 | + "format.optifine_entity.info.optifine_required": "此模型需要安裝 OptiFine 才能正常顯示。", |
| 1504 | + "format.optifine_entity.info.pivots": "軸心處於鎖定狀態,建議不要進行修改以避免錯誤。", |
1505 | 1505 | "format_category.low_poly": "Low-Poly", |
1506 | 1506 | "format_category.minecraft": "Minecraft", |
1507 | 1507 | "format_category.other": "其他", |
1508 | 1508 | "format_category.loaders": "加載程序", |
1509 | 1509 | "message.recover_backup.recover": "恢復", |
1510 | | - "message.invalid_characters.title": "Invalid Path", |
1511 | | - "message.invalid_characters.message": "The path of the imported file contains invalid characters, uppercase letters, or white spaces. The supported characters are: %0", |
| 1510 | + "message.invalid_characters.title": "路徑錯誤", |
| 1511 | + "message.invalid_characters.message": "匯入的路徑路徑中含有不合規定字元、大寫字母或空格。限使用以下支援的字元:%0", |
1512 | 1512 | "dialog.share_model.thumbnail": "縮略圖", |
1513 | 1513 | "dialog.skin.high_res_texture": "請注意,具有所選分辨率的皮膚將無法作為常規 Minecraft 皮膚使用。 選擇較低的分辨率。", |
1514 | | - "settings.allow_display_slot_mirror": "Allow Display Slot Mirroring", |
1515 | | - "settings.allow_display_slot_mirror.desc": "Allow Display slots for Java item models to be mirrored. WARNING: This only works in Minecraft 1.14 or earlier or in special cases.", |
| 1514 | + "settings.allow_display_slot_mirror": "啟用鏡像顯示功能", |
| 1515 | + "settings.allow_display_slot_mirror.desc": "啟用 Java 物品模型的鏡像顯示功能。警告:此功能僅限在 Minecraft 1.14(含)以前的版本或特定條件下有效。", |
1516 | 1516 | "action.switch_tabs": "切換選項卡", |
1517 | 1517 | "action.switch_tabs.desc": "在打開的選項卡之間循環。 按住 shift 以反方向循環。", |
1518 | 1518 | "action.unselect_all": "取消選取全部", |
|
1523 | 1523 | "action.keyframe_column_select": "選擇關鍵幀列", |
1524 | 1524 | "action.keyframe_column_select.desc": "沿播放鍵下方的列,選擇時間軸中的所有關鍵幀", |
1525 | 1525 | "menu.uv": "UV", |
1526 | | - "menu.keyframe": "Keyframe", |
| 1526 | + "menu.keyframe": "關鍵影格", |
1527 | 1527 | "menu.palette.load.update": "Update Palette", |
1528 | 1528 | "menu.palette.load.update.desc": "Updates this palette with the colors of the current Blockbench palette", |
1529 | 1529 | "menu.timeline_marker.set_time": "Set Time...", |
|
1534 | 1534 | "preview_scene.minecraft_nether": "Nether", |
1535 | 1535 | "preview_scene.minecraft_end": "結束", |
1536 | 1536 | "dialog.project.modded_entity_flip_y": "Y軸翻轉", |
1537 | | - "preview_scene.studio": "Studio", |
| 1537 | + "preview_scene.studio": "工作室", |
1538 | 1538 | "format.image": "圖片", |
1539 | 1539 | "modifier_actions.set_copy_source": "Set Copy Source", |
1540 | 1540 | "message.load_images.title": "載入圖片", |
1541 | 1541 | "message.load_images.edit_image": "編輯圖片", |
1542 | 1542 | "dialog.add_primitive.align_edges": "對齊邊緣", |
1543 | 1543 | "dialog.flip_animation.show_in_timeline": "在時間軸中顯示修改後的骨骼", |
1544 | | - "settings.default_cube_size": "Cube Size", |
| 1544 | + "settings.default_cube_size": "方塊尺寸", |
1545 | 1545 | "settings.default_cube_size.desc": "Set the default cube size when creating a new cube", |
1546 | 1546 | "settings.uniform_keyframe": "Uniform Scale Keyframes", |
1547 | 1547 | "settings.uniform_keyframe.desc": "Set scale keyframes to uniform scaling by default", |
|
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