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v5.0.1 [ci-build]
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lang/zh.json

Lines changed: 23 additions & 23 deletions
Original file line numberDiff line numberDiff line change
@@ -2307,48 +2307,48 @@
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"settings.undo_selections": "撤消选择",
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"settings.undo_selections.desc": "将所选内容更改作为撤消历史记录中的一个步骤进行跟踪",
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"action.focus_on_selection.zoom": "缩放以适合视图大小",
2310-
"display.reference.tooting": "Horn Tooting",
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"settings.selection_tolerance": "Selection Tolerance",
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"display.reference.tooting": "吹号角",
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"settings.selection_tolerance": "选择容差",
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"settings.selection_tolerance.desc": "可点击选择的边或顶点的区域大小",
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"action.delete.keep_vertices": "保持边/顶点",
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"menu.mesh": "网格",
2315-
"dialog.material_config.subsurface": "Subsurface Scattering",
2315+
"dialog.material_config.subsurface": "次表面散射",
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"dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering",
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"settings.pick_combined_color": "选取混合的颜色",
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"settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer",
2319-
"action.split_rgb_into_layers": "Split RGB Channels into Layers",
2320-
"action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel",
2321-
"dialog.project.java_block_version": "Format Version",
2319+
"action.split_rgb_into_layers": "将RGB通道分解成图层",
2320+
"action.split_rgb_into_layers.desc": "将纹理分解为加法色图层,每个RGB通道对应一层",
2321+
"dialog.project.java_block_version": "格式版本",
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"data.spline_mesh": "Spline",
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"data.billboard": "Billboard",
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"data.armature": "Armature",
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"data.armature_bone": "Armature Bone",
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"generic.reload": "Reload",
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"data.armature": "骨架",
2325+
"data.armature_bone": "骨骼",
2326+
"generic.reload": "重新加载",
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"modifier_actions.subtract": "Subtract",
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"modifier_actions.reduced_intensity": "Fine-Tune",
2329-
"modifier_actions.select_bone": "Select Bone",
2329+
"modifier_actions.select_bone": "选择骨骼",
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"modifier_actions.spline_select_multiple_points": "Select multiple Points or Handles",
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"modifier_actions.move_panel_without_docking": "Move without docking",
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"message.save_all_textures.message": "Do you want to save each of the following textures?",
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"message.save_all_textures.skip": "Skip",
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"dialog.add_spline.shape": "Shape",
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"dialog.add_spline.shape.segment": "Segment",
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"dialog.add_spline.shape.square": "Rectangle",
2337-
"dialog.add_spline.shape.circle": "Circle",
2338-
"dialog.add_spline.diameter": "Diameter",
2336+
"dialog.add_spline.shape.square": "矩形",
2337+
"dialog.add_spline.shape.circle": "圆形",
2338+
"dialog.add_spline.diameter": "直径",
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"dialog.add_spline.sides_tubular": "Tube Segments",
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"dialog.add_spline.sides_radial": "Ring Segments",
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"dialog.add_spline.radius": "Tube Radius",
2342-
"dialog.add_spline.length": "Length",
2343-
"dialog.add_spline.width": "Width",
2342+
"dialog.add_spline.length": "长度",
2343+
"dialog.add_spline.width": "宽度",
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"dialog.plugins.revoke_permissions": "Revoke Permissions",
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"dialog.expression_editor.pretty_print": "Pretty Print",
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"dialog.expression_editor.minify": "Minify",
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"dialog.expression_editor.find_replace": "Find/Replace",
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"dialog.create_gif.show_gizmos": "Record Gizmos & Grid",
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"dialog.preview_options.title": "Preview Options",
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"dialog.preview_options.background": "Background",
2351-
"dialog.preview_options.background.checkerboard": "Checkerboard",
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"dialog.preview_options.background": "背景",
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"dialog.preview_options.background.checkerboard": "棋盘格",
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"dialog.preview_options.background.solid": "Solid",
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"dialog.preview_options.background.custom_color": "Custom Color",
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"dialog.preview_options.show_gizmos": "Show Gizmos",
@@ -2401,18 +2401,18 @@
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"action.custom_skin_poses.update.desc": "Overwrite the saved pose with the current pose of the model",
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"action.add_custom_skin_pose": "Add Custom Skin Pose",
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"action.add_custom_skin_pose.desc": "Save the current pose of the model as a pose preset",
2404-
"action.export_stl": "Export STL",
2405-
"action.export_stl.desc": "Export a STL model for 3D printing",
2404+
"action.export_stl": "导出为 STL",
2405+
"action.export_stl.desc": "导出用于 3D 打印的 STL 模型",
24062406
"action.add_element": "Add Element",
24072407
"action.add_element.desc": "Add a new element from the list of element types",
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"action.add_spline": "Add Spline",
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"action.add_spline.desc": "Adds a new spline",
24102410
"action.add_billboard": "Add Billboard",
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"action.add_billboard.desc": "Adds a new billboard, a flat element that always faces towards the camera",
2412-
"action.add_armature": "Add Armature",
2413-
"action.add_armature.desc": "Adds an armature that allows deforming a mesh via animation",
2414-
"action.add_armature_bone": "Add Armature Bone",
2415-
"action.add_armature_bone.desc": "Adds a bone to the armature",
2412+
"action.add_armature": "添加骨架",
2413+
"action.add_armature.desc": "添加一组可以通过动画使网格变形的骨架",
2414+
"action.add_armature_bone": "添加骨骼",
2415+
"action.add_armature_bone.desc": "向骨架添加一根骨骼",
24162416
"action.search_textures": "Search Textures",
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"action.search_textures.desc": "Search for textures by name",
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"action.search_animations": "Search Animations",

package.json

Lines changed: 1 addition & 1 deletion
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@@ -1,7 +1,7 @@
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{
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"name": "Blockbench",
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"description": "Low-poly modeling and animation software",
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"version": "5.0.0",
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"version": "5.0.1",
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"license": "GPL-3.0-or-later",
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"author": {
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"name": "JannisX11",

types/package.json

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@@ -1,6 +1,6 @@
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{
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"name": "blockbench-types",
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"version": "5.0.0",
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"version": "5.0.1",
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"description": "Blockbench typescript types",
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"main": "",
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"types": "./index.d.ts",

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