|
2307 | 2307 | "settings.undo_selections": "撤消选择", |
2308 | 2308 | "settings.undo_selections.desc": "将所选内容更改作为撤消历史记录中的一个步骤进行跟踪", |
2309 | 2309 | "action.focus_on_selection.zoom": "缩放以适合视图大小", |
2310 | | - "display.reference.tooting": "Horn Tooting", |
2311 | | - "settings.selection_tolerance": "Selection Tolerance", |
| 2310 | + "display.reference.tooting": "吹号角", |
| 2311 | + "settings.selection_tolerance": "选择容差", |
2312 | 2312 | "settings.selection_tolerance.desc": "可点击选择的边或顶点的区域大小", |
2313 | 2313 | "action.delete.keep_vertices": "保持边/顶点", |
2314 | 2314 | "menu.mesh": "网格", |
2315 | | - "dialog.material_config.subsurface": "Subsurface Scattering", |
| 2315 | + "dialog.material_config.subsurface": "次表面散射", |
2316 | 2316 | "dialog.material_config.subsurface_enabled.desc": "Use the MER map alpha channel for subsurface scattering", |
2317 | 2317 | "settings.pick_combined_color": "选取混合的颜色", |
2318 | 2318 | "settings.pick_combined_color.desc": "Pick the combined color of all layers at the respective pixel, instead of the color on the active layer", |
2319 | | - "action.split_rgb_into_layers": "Split RGB Channels into Layers", |
2320 | | - "action.split_rgb_into_layers.desc": "Split the texture into additive layers, one for each RGB channel", |
2321 | | - "dialog.project.java_block_version": "Format Version", |
| 2319 | + "action.split_rgb_into_layers": "将RGB通道分解成图层", |
| 2320 | + "action.split_rgb_into_layers.desc": "将纹理分解为加法色图层,每个RGB通道对应一层", |
| 2321 | + "dialog.project.java_block_version": "格式版本", |
2322 | 2322 | "data.spline_mesh": "Spline", |
2323 | 2323 | "data.billboard": "Billboard", |
2324 | | - "data.armature": "Armature", |
2325 | | - "data.armature_bone": "Armature Bone", |
2326 | | - "generic.reload": "Reload", |
| 2324 | + "data.armature": "骨架", |
| 2325 | + "data.armature_bone": "骨骼", |
| 2326 | + "generic.reload": "重新加载", |
2327 | 2327 | "modifier_actions.subtract": "Subtract", |
2328 | 2328 | "modifier_actions.reduced_intensity": "Fine-Tune", |
2329 | | - "modifier_actions.select_bone": "Select Bone", |
| 2329 | + "modifier_actions.select_bone": "选择骨骼", |
2330 | 2330 | "modifier_actions.spline_select_multiple_points": "Select multiple Points or Handles", |
2331 | 2331 | "modifier_actions.move_panel_without_docking": "Move without docking", |
2332 | 2332 | "message.save_all_textures.message": "Do you want to save each of the following textures?", |
2333 | 2333 | "message.save_all_textures.skip": "Skip", |
2334 | 2334 | "dialog.add_spline.shape": "Shape", |
2335 | 2335 | "dialog.add_spline.shape.segment": "Segment", |
2336 | | - "dialog.add_spline.shape.square": "Rectangle", |
2337 | | - "dialog.add_spline.shape.circle": "Circle", |
2338 | | - "dialog.add_spline.diameter": "Diameter", |
| 2336 | + "dialog.add_spline.shape.square": "矩形", |
| 2337 | + "dialog.add_spline.shape.circle": "圆形", |
| 2338 | + "dialog.add_spline.diameter": "直径", |
2339 | 2339 | "dialog.add_spline.sides_tubular": "Tube Segments", |
2340 | 2340 | "dialog.add_spline.sides_radial": "Ring Segments", |
2341 | 2341 | "dialog.add_spline.radius": "Tube Radius", |
2342 | | - "dialog.add_spline.length": "Length", |
2343 | | - "dialog.add_spline.width": "Width", |
| 2342 | + "dialog.add_spline.length": "长度", |
| 2343 | + "dialog.add_spline.width": "宽度", |
2344 | 2344 | "dialog.plugins.revoke_permissions": "Revoke Permissions", |
2345 | 2345 | "dialog.expression_editor.pretty_print": "Pretty Print", |
2346 | 2346 | "dialog.expression_editor.minify": "Minify", |
2347 | 2347 | "dialog.expression_editor.find_replace": "Find/Replace", |
2348 | 2348 | "dialog.create_gif.show_gizmos": "Record Gizmos & Grid", |
2349 | 2349 | "dialog.preview_options.title": "Preview Options", |
2350 | | - "dialog.preview_options.background": "Background", |
2351 | | - "dialog.preview_options.background.checkerboard": "Checkerboard", |
| 2350 | + "dialog.preview_options.background": "背景", |
| 2351 | + "dialog.preview_options.background.checkerboard": "棋盘格", |
2352 | 2352 | "dialog.preview_options.background.solid": "Solid", |
2353 | 2353 | "dialog.preview_options.background.custom_color": "Custom Color", |
2354 | 2354 | "dialog.preview_options.show_gizmos": "Show Gizmos", |
|
2401 | 2401 | "action.custom_skin_poses.update.desc": "Overwrite the saved pose with the current pose of the model", |
2402 | 2402 | "action.add_custom_skin_pose": "Add Custom Skin Pose", |
2403 | 2403 | "action.add_custom_skin_pose.desc": "Save the current pose of the model as a pose preset", |
2404 | | - "action.export_stl": "Export STL", |
2405 | | - "action.export_stl.desc": "Export a STL model for 3D printing", |
| 2404 | + "action.export_stl": "导出为 STL", |
| 2405 | + "action.export_stl.desc": "导出用于 3D 打印的 STL 模型", |
2406 | 2406 | "action.add_element": "Add Element", |
2407 | 2407 | "action.add_element.desc": "Add a new element from the list of element types", |
2408 | 2408 | "action.add_spline": "Add Spline", |
2409 | 2409 | "action.add_spline.desc": "Adds a new spline", |
2410 | 2410 | "action.add_billboard": "Add Billboard", |
2411 | 2411 | "action.add_billboard.desc": "Adds a new billboard, a flat element that always faces towards the camera", |
2412 | | - "action.add_armature": "Add Armature", |
2413 | | - "action.add_armature.desc": "Adds an armature that allows deforming a mesh via animation", |
2414 | | - "action.add_armature_bone": "Add Armature Bone", |
2415 | | - "action.add_armature_bone.desc": "Adds a bone to the armature", |
| 2412 | + "action.add_armature": "添加骨架", |
| 2413 | + "action.add_armature.desc": "添加一组可以通过动画使网格变形的骨架", |
| 2414 | + "action.add_armature_bone": "添加骨骼", |
| 2415 | + "action.add_armature_bone.desc": "向骨架添加一根骨骼", |
2416 | 2416 | "action.search_textures": "Search Textures", |
2417 | 2417 | "action.search_textures.desc": "Search for textures by name", |
2418 | 2418 | "action.search_animations": "Search Animations", |
|
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