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| 1 | +package com.ss.editor.ui.control.model.property.builder.impl; |
| 2 | + |
| 3 | +import com.jme3.animation.SkeletonControl; |
| 4 | +import com.jme3.bullet.control.CharacterControl; |
| 5 | +import com.jme3.bullet.control.RigidBodyControl; |
| 6 | +import com.jme3.bullet.objects.PhysicsRigidBody; |
| 7 | +import com.jme3.math.Vector3f; |
| 8 | +import com.jme3.scene.control.AbstractControl; |
| 9 | +import com.jme3.scene.control.Control; |
| 10 | +import com.ss.editor.model.undo.editor.ModelChangeConsumer; |
| 11 | +import com.ss.editor.ui.control.model.property.control.BooleanModelPropertyControl; |
| 12 | +import com.ss.editor.ui.control.model.property.control.FloatModelPropertyControl; |
| 13 | +import com.ss.editor.ui.control.model.property.control.Vector3fModelPropertyControl; |
| 14 | +import com.ss.editor.ui.control.property.builder.PropertyBuilder; |
| 15 | +import com.ss.editor.ui.control.property.builder.impl.AbstractPropertyBuilder; |
| 16 | + |
| 17 | +import org.jetbrains.annotations.NotNull; |
| 18 | +import org.jetbrains.annotations.Nullable; |
| 19 | + |
| 20 | +import javafx.scene.layout.VBox; |
| 21 | +import rlib.ui.util.FXUtils; |
| 22 | + |
| 23 | +/** |
| 24 | + * The implementation of the {@link PropertyBuilder} to build property controls for default controls. |
| 25 | + * |
| 26 | + * @author JavaSaBr |
| 27 | + */ |
| 28 | +public class DefaultControlPropertyBuilder extends AbstractPropertyBuilder<ModelChangeConsumer> { |
| 29 | + |
| 30 | + private static final PropertyBuilder INSTANCE = new DefaultControlPropertyBuilder(); |
| 31 | + |
| 32 | + public static PropertyBuilder getInstance() { |
| 33 | + return INSTANCE; |
| 34 | + } |
| 35 | + |
| 36 | + public DefaultControlPropertyBuilder() { |
| 37 | + super(ModelChangeConsumer.class); |
| 38 | + } |
| 39 | + |
| 40 | + @Override |
| 41 | + protected void buildForImpl(@NotNull final Object object, @Nullable final Object parent, @NotNull final VBox container, |
| 42 | + @NotNull final ModelChangeConsumer changeConsumer) { |
| 43 | + |
| 44 | + if (!(object instanceof Control)) return; |
| 45 | + |
| 46 | + if (object instanceof AbstractControl) { |
| 47 | + |
| 48 | + final AbstractControl control = (AbstractControl) object; |
| 49 | + |
| 50 | + final boolean enabled = control.isEnabled(); |
| 51 | + |
| 52 | + final BooleanModelPropertyControl<AbstractControl> enabledControl = |
| 53 | + new BooleanModelPropertyControl<>(enabled, "Enabled", changeConsumer); |
| 54 | + |
| 55 | + enabledControl.setApplyHandler(AbstractControl::setEnabled); |
| 56 | + enabledControl.setSyncHandler(AbstractControl::isEnabled); |
| 57 | + enabledControl.setEditObject(control); |
| 58 | + |
| 59 | + FXUtils.addToPane(enabledControl, container); |
| 60 | + } |
| 61 | + |
| 62 | + if (object instanceof SkeletonControl) { |
| 63 | + build((SkeletonControl) object, container, changeConsumer); |
| 64 | + } else if (object instanceof CharacterControl) { |
| 65 | + build((CharacterControl) object, container, changeConsumer); |
| 66 | + } else if (object instanceof RigidBodyControl) { |
| 67 | + build((RigidBodyControl) object, container, changeConsumer); |
| 68 | + } |
| 69 | + } |
| 70 | + |
| 71 | + private void build(final @NotNull RigidBodyControl control, final @NotNull VBox container, |
| 72 | + final @NotNull ModelChangeConsumer changeConsumer) { |
| 73 | + |
| 74 | + final Vector3f angularVelocity = control.getAngularVelocity(); |
| 75 | + final Vector3f gravity = control.getGravity(); |
| 76 | + final Vector3f linearFactor = control.getLinearFactor(); |
| 77 | + |
| 78 | + final float angularDamping = control.getAngularDamping(); |
| 79 | + final float angularFactor = control.getAngularFactor(); |
| 80 | + final float angularSleepingThreshold = control.getAngularSleepingThreshold(); |
| 81 | + final float friction = control.getFriction(); |
| 82 | + final float linearDamping = control.getLinearDamping(); |
| 83 | + final float mass = control.getMass(); |
| 84 | + final float restitution = control.getRestitution(); |
| 85 | + |
| 86 | + final boolean kinematicSpatial = control.isKinematicSpatial(); |
| 87 | + final boolean kinematic = control.isKinematic(); |
| 88 | + |
| 89 | + final BooleanModelPropertyControl<RigidBodyControl> kinematicSpatialControl = |
| 90 | + new BooleanModelPropertyControl<>(kinematicSpatial, "Kinematic spatial", changeConsumer); |
| 91 | + |
| 92 | + kinematicSpatialControl.setApplyHandler(RigidBodyControl::setKinematicSpatial); |
| 93 | + kinematicSpatialControl.setSyncHandler(RigidBodyControl::isKinematicSpatial); |
| 94 | + kinematicSpatialControl.setEditObject(control); |
| 95 | + |
| 96 | + final BooleanModelPropertyControl<RigidBodyControl> kinematicControl = |
| 97 | + new BooleanModelPropertyControl<>(kinematic, "Kinematic", changeConsumer); |
| 98 | + |
| 99 | + kinematicControl.setApplyHandler(RigidBodyControl::setKinematic); |
| 100 | + kinematicControl.setSyncHandler(RigidBodyControl::isKinematic); |
| 101 | + kinematicControl.setEditObject(control); |
| 102 | + |
| 103 | + final Vector3fModelPropertyControl<RigidBodyControl> angularVelocityControl = |
| 104 | + new Vector3fModelPropertyControl<>(angularVelocity, "Angular velocity", changeConsumer); |
| 105 | + |
| 106 | + angularVelocityControl.setApplyHandler(RigidBodyControl::setAngularVelocity); |
| 107 | + angularVelocityControl.setSyncHandler(RigidBodyControl::getAngularVelocity); |
| 108 | + angularVelocityControl.setEditObject(control); |
| 109 | + |
| 110 | + final Vector3fModelPropertyControl<RigidBodyControl> gravityControl = |
| 111 | + new Vector3fModelPropertyControl<>(gravity, "Gravity", changeConsumer); |
| 112 | + |
| 113 | + gravityControl.setApplyHandler(RigidBodyControl::setGravity); |
| 114 | + gravityControl.setSyncHandler(RigidBodyControl::getGravity); |
| 115 | + gravityControl.setEditObject(control); |
| 116 | + |
| 117 | + final Vector3fModelPropertyControl<RigidBodyControl> linearFactorControl = |
| 118 | + new Vector3fModelPropertyControl<>(linearFactor, "Linear factor", changeConsumer); |
| 119 | + |
| 120 | + linearFactorControl.setApplyHandler(RigidBodyControl::setLinearFactor); |
| 121 | + linearFactorControl.setSyncHandler(RigidBodyControl::getLinearFactor); |
| 122 | + linearFactorControl.setEditObject(control); |
| 123 | + |
| 124 | + final FloatModelPropertyControl<RigidBodyControl> angularDampingControl = |
| 125 | + new FloatModelPropertyControl<>(angularDamping, "Angular damping", changeConsumer); |
| 126 | + |
| 127 | + angularDampingControl.setApplyHandler(RigidBodyControl::setAngularDamping); |
| 128 | + angularDampingControl.setSyncHandler(PhysicsRigidBody::getAngularDamping); |
| 129 | + angularDampingControl.setEditObject(control); |
| 130 | + |
| 131 | + final FloatModelPropertyControl<RigidBodyControl> angularFactorControl = |
| 132 | + new FloatModelPropertyControl<>(angularFactor, "Angular factor", changeConsumer); |
| 133 | + |
| 134 | + angularFactorControl.setApplyHandler(RigidBodyControl::setAngularFactor); |
| 135 | + angularFactorControl.setSyncHandler(PhysicsRigidBody::getAngularFactor); |
| 136 | + angularFactorControl.setEditObject(control); |
| 137 | + |
| 138 | + final FloatModelPropertyControl<RigidBodyControl> angularSleepingThresholdControl = |
| 139 | + new FloatModelPropertyControl<>(angularSleepingThreshold, "Angular sleeping threshold", changeConsumer); |
| 140 | + |
| 141 | + angularSleepingThresholdControl.setApplyHandler(RigidBodyControl::setAngularSleepingThreshold); |
| 142 | + angularSleepingThresholdControl.setSyncHandler(PhysicsRigidBody::getAngularSleepingThreshold); |
| 143 | + angularSleepingThresholdControl.setEditObject(control); |
| 144 | + |
| 145 | + final FloatModelPropertyControl<RigidBodyControl> frictionControl = |
| 146 | + new FloatModelPropertyControl<>(friction, "Friction", changeConsumer); |
| 147 | + |
| 148 | + frictionControl.setApplyHandler(RigidBodyControl::setFriction); |
| 149 | + frictionControl.setSyncHandler(PhysicsRigidBody::getFriction); |
| 150 | + frictionControl.setEditObject(control); |
| 151 | + |
| 152 | + final FloatModelPropertyControl<RigidBodyControl> linearDampingControl = |
| 153 | + new FloatModelPropertyControl<>(linearDamping, "Linear damping", changeConsumer); |
| 154 | + |
| 155 | + linearDampingControl.setApplyHandler(RigidBodyControl::setLinearDamping); |
| 156 | + linearDampingControl.setSyncHandler(PhysicsRigidBody::getLinearDamping); |
| 157 | + linearDampingControl.setEditObject(control); |
| 158 | + |
| 159 | + final FloatModelPropertyControl<RigidBodyControl> massControl = |
| 160 | + new FloatModelPropertyControl<>(mass, "Mass", changeConsumer); |
| 161 | + |
| 162 | + massControl.setApplyHandler(RigidBodyControl::setMass); |
| 163 | + massControl.setSyncHandler(PhysicsRigidBody::getMass); |
| 164 | + |
| 165 | + final FloatModelPropertyControl<RigidBodyControl> restitutionControl = |
| 166 | + new FloatModelPropertyControl<>(restitution, "Restitution", changeConsumer); |
| 167 | + |
| 168 | + restitutionControl.setApplyHandler(RigidBodyControl::setRestitution); |
| 169 | + restitutionControl.setSyncHandler(PhysicsRigidBody::getRestitution); |
| 170 | + restitutionControl.setEditObject(control); |
| 171 | + |
| 172 | + FXUtils.addToPane(kinematicSpatialControl, container); |
| 173 | + FXUtils.addToPane(kinematicControl, container); |
| 174 | + FXUtils.addToPane(angularDampingControl, container); |
| 175 | + FXUtils.addToPane(angularFactorControl, container); |
| 176 | + FXUtils.addToPane(angularSleepingThresholdControl, container); |
| 177 | + FXUtils.addToPane(frictionControl, container); |
| 178 | + FXUtils.addToPane(linearDampingControl, container); |
| 179 | + FXUtils.addToPane(massControl, container); |
| 180 | + FXUtils.addToPane(restitutionControl, container); |
| 181 | + FXUtils.addToPane(angularVelocityControl, container); |
| 182 | + FXUtils.addToPane(gravityControl, container); |
| 183 | + FXUtils.addToPane(linearFactorControl, container); |
| 184 | + } |
| 185 | + |
| 186 | + private void build(final @NotNull CharacterControl control, final @NotNull VBox container, |
| 187 | + final @NotNull ModelChangeConsumer changeConsumer) { |
| 188 | + |
| 189 | + final Vector3f viewDirection = control.getViewDirection(); |
| 190 | + final Vector3f walkDirection = control.getWalkDirection(); |
| 191 | + |
| 192 | + final float fallSpeed = control.getFallSpeed(); |
| 193 | + final float gravity = control.getGravity(); |
| 194 | + final float jumpSpeed = control.getJumpSpeed(); |
| 195 | + final float maxSlope = control.getMaxSlope(); |
| 196 | + |
| 197 | + final boolean applyPhysicsLocal = control.isApplyPhysicsLocal(); |
| 198 | + final boolean useViewDirection = control.isUseViewDirection(); |
| 199 | + |
| 200 | + final Vector3fModelPropertyControl<CharacterControl> viewDirectionControl = |
| 201 | + new Vector3fModelPropertyControl<>(viewDirection, "View direction", changeConsumer); |
| 202 | + |
| 203 | + viewDirectionControl.setApplyHandler(CharacterControl::setViewDirection); |
| 204 | + viewDirectionControl.setSyncHandler(CharacterControl::getViewDirection); |
| 205 | + viewDirectionControl.setEditObject(control); |
| 206 | + |
| 207 | + final Vector3fModelPropertyControl<CharacterControl> walkDirectionControl = |
| 208 | + new Vector3fModelPropertyControl<>(walkDirection, "Walk direction", changeConsumer); |
| 209 | + |
| 210 | + walkDirectionControl.setApplyHandler(CharacterControl::setWalkDirection); |
| 211 | + walkDirectionControl.setSyncHandler(CharacterControl::getWalkDirection); |
| 212 | + walkDirectionControl.setEditObject(control); |
| 213 | + |
| 214 | + final FloatModelPropertyControl<CharacterControl> fallSpeedControl = |
| 215 | + new FloatModelPropertyControl<>(fallSpeed, "Fall speed", changeConsumer); |
| 216 | + |
| 217 | + fallSpeedControl.setApplyHandler(CharacterControl::setFallSpeed); |
| 218 | + fallSpeedControl.setSyncHandler(CharacterControl::getFallSpeed); |
| 219 | + fallSpeedControl.setEditObject(control); |
| 220 | + |
| 221 | + final FloatModelPropertyControl<CharacterControl> gravityControl = |
| 222 | + new FloatModelPropertyControl<>(gravity, "Gravity", changeConsumer); |
| 223 | + |
| 224 | + gravityControl.setApplyHandler(CharacterControl::setGravity); |
| 225 | + gravityControl.setSyncHandler(CharacterControl::getGravity); |
| 226 | + gravityControl.setEditObject(control); |
| 227 | + |
| 228 | + final FloatModelPropertyControl<CharacterControl> jumpSpeedControl = |
| 229 | + new FloatModelPropertyControl<>(jumpSpeed, "Jump speed", changeConsumer); |
| 230 | + |
| 231 | + jumpSpeedControl.setApplyHandler(CharacterControl::setJumpSpeed); |
| 232 | + jumpSpeedControl.setSyncHandler(CharacterControl::getJumpSpeed); |
| 233 | + jumpSpeedControl.setEditObject(control); |
| 234 | + |
| 235 | + final FloatModelPropertyControl<CharacterControl> maxSlopeControl = |
| 236 | + new FloatModelPropertyControl<>(maxSlope, "Max slope", changeConsumer); |
| 237 | + |
| 238 | + maxSlopeControl.setApplyHandler(CharacterControl::setMaxSlope); |
| 239 | + maxSlopeControl.setSyncHandler(CharacterControl::getMaxSlope); |
| 240 | + maxSlopeControl.setEditObject(control); |
| 241 | + |
| 242 | + final BooleanModelPropertyControl<CharacterControl> applyPhysicsLocalControl = |
| 243 | + new BooleanModelPropertyControl<>(applyPhysicsLocal, "Apply physics local", changeConsumer); |
| 244 | + |
| 245 | + applyPhysicsLocalControl.setApplyHandler(CharacterControl::setApplyPhysicsLocal); |
| 246 | + applyPhysicsLocalControl.setSyncHandler(CharacterControl::isApplyPhysicsLocal); |
| 247 | + applyPhysicsLocalControl.setEditObject(control); |
| 248 | + |
| 249 | + final BooleanModelPropertyControl<CharacterControl> useViewDirectionControl = |
| 250 | + new BooleanModelPropertyControl<>(useViewDirection, "Use view direction", changeConsumer); |
| 251 | + |
| 252 | + useViewDirectionControl.setApplyHandler(CharacterControl::setUseViewDirection); |
| 253 | + useViewDirectionControl.setSyncHandler(CharacterControl::isUseViewDirection); |
| 254 | + useViewDirectionControl.setEditObject(control); |
| 255 | + |
| 256 | + FXUtils.addToPane(applyPhysicsLocalControl, container); |
| 257 | + FXUtils.addToPane(useViewDirectionControl, container); |
| 258 | + FXUtils.addToPane(fallSpeedControl, container); |
| 259 | + FXUtils.addToPane(gravityControl, container); |
| 260 | + FXUtils.addToPane(jumpSpeedControl, container); |
| 261 | + FXUtils.addToPane(maxSlopeControl, container); |
| 262 | + FXUtils.addToPane(viewDirectionControl, container); |
| 263 | + FXUtils.addToPane(walkDirectionControl, container); |
| 264 | + } |
| 265 | + |
| 266 | + private void build(final @NotNull SkeletonControl control, final @NotNull VBox container, |
| 267 | + final @NotNull ModelChangeConsumer changeConsumer) { |
| 268 | + |
| 269 | + final boolean hardwareSkinningPreferred = control.isHardwareSkinningPreferred(); |
| 270 | + |
| 271 | + final BooleanModelPropertyControl<SkeletonControl> hardwareSkinningPreferredControl = |
| 272 | + new BooleanModelPropertyControl<>(hardwareSkinningPreferred, "Hardware skinning preferred", changeConsumer); |
| 273 | + |
| 274 | + hardwareSkinningPreferredControl.setApplyHandler(SkeletonControl::setHardwareSkinningPreferred); |
| 275 | + hardwareSkinningPreferredControl.setSyncHandler(SkeletonControl::isHardwareSkinningPreferred); |
| 276 | + hardwareSkinningPreferredControl.setEditObject(control); |
| 277 | + |
| 278 | + FXUtils.addToPane(hardwareSkinningPreferredControl, container); |
| 279 | + } |
| 280 | +} |
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