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Finish 1.0.1
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README.md

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# jMonkeyEngine 3 SpaceShift Editor 0.9.12 #
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# jMonkeyEngine 3 SpaceShift Editor 1.0.1 #
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## License: Apache Version 2.0 ##
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[![Join the chat at https://gitter.im/jME3-SpaceShift-Editor/Lobby](https://badges.gitter.im/jME3-SpaceShift-Editor/Lobby.svg)](https://gitter.im/jME3-SpaceShift-Editor/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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## [Video about this editor](https://youtu.be/h6azH-D28qk) ##
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## ver. 1.0.1 ##
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* -Implemented D&D of controls in a model tree.
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* -Implemented to load compiled classes from any IDE to improve integration with IDE's.
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* -Updated toneg0d.emitter library.
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* -Added glTF loader.
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* -Implemented auto-finding all available controls to create it in model tree.
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* -Added to show custom objects from user data of Spatial.
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* -Included jME font creator plugin.
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* -Added to create editable sky nodes.
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* -Added image preview tooltips to Asset tree.
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* -Improved usability and fixed a lot of little bugs with UI.
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## ver. 0.9.12 ##
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* -Downgraded tonegod.emitter to java 7
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* -Added possibility to work with light probes in the Scene Editor.

app.version

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1.0.0
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1.0.1

build-native.xml

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<project name="jME SpaceShift Editor" default="do-deploy" basedir="native-build"
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xmlns:fx="javafx:com.sun.javafx.tools.ant">
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<property name="editor.version" value="1.0.0"/>
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<property name="editor.version" value="1.0.1"/>
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<property environment="env"/>
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<condition property="gradle.executable" value="${env.GRADLE_HOME}/bin/gradle.bat"

build.gradle

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apply plugin: 'org.junit.platform.gradle.plugin'
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group = 'com.spaceshift'
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version = '1.0.0'
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version = '1.0.1'
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sourceCompatibility = 1.8
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targetCompatibility = 1.8

src/main/java/com/ss/editor/config/Config.java

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* The constant APP_VERSION.
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*/
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@NotNull
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public static final Version APP_VERSION = new Version("1.0.0");
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public static final Version APP_VERSION = new Version("1.0.1");
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/**
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* The constant STRING_VERSION.

src/main/java/com/ss/editor/util/svg/SvgImageLoader.java

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int green = (argb >> 8) & 0xff;
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int blue = (argb) & 0xff;
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if (overrideColor != null && alpha < 255) {
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if (overrideColor != null) {
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red = (int) (overrideColor.getRed() * 255);
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green = (int) (overrideColor.getGreen() * 255);
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blue = (int) (overrideColor.getBlue() * 255);

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