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3- <Import Project =" $(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props " Condition = " Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props') " />
1+ <?xml version =" 1.0" encoding =" utf-8" ?>
2+ <Project Sdk = " Microsoft.NET.Sdk " >
3+ <Import Project =" ..\..\references\tModLoader.targets " />
44 <PropertyGroup >
5- <Configuration Condition =" '$(Configuration)' == '' " >Debug</Configuration >
6- <Platform Condition =" '$(Platform)' == '' " >AnyCPU</Platform >
7- <ProjectGuid >{FC1BED12-874C-4134-ABD2-5425FA425503}</ProjectGuid >
8- <OutputType >Library</OutputType >
9- <AppDesignerFolder >Properties</AppDesignerFolder >
10- <RootNamespace >HEROsMod</RootNamespace >
115 <AssemblyName >HEROsMod</AssemblyName >
12- <TargetFrameworkVersion >v4.5.2</ TargetFrameworkVersion >
13- <FileAlignment >512</ FileAlignment >
14- <AutoGenerateBindingRedirects >true</ AutoGenerateBindingRedirects >
6+ <TargetFramework >net45</ TargetFramework >
7+ <PlatformTarget >x86</ PlatformTarget >
8+ <LangVersion >latest</ LangVersion >
159 </PropertyGroup >
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34- </PropertyGroup >
35- <PropertyGroup >
36- <StartupObject />
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38- <ItemGroup >
39- <Reference Include =" Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" >
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48- </Reference >
49- <Reference Include =" Newtonsoft.Json" >
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51- </Reference >
52- <Reference Include =" ReLogic" >
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54- </Reference >
55- <Reference Include =" System" />
56- <Reference Include =" System.Runtime.Serialization" />
57- <Reference Include =" System.XML" />
58- <Reference Include =" System.Xml.Linq" />
59- <Reference Include =" Terraria, Version=1.3.5.1, Culture=neutral, processorArchitecture=x86" >
60- <SpecificVersion >False</SpecificVersion >
61- <HintPath >C:\Program Files (x86)\Steam\steamapps\common\Terraria\Terraria.exe</HintPath >
62- </Reference >
63- </ItemGroup >
64- <ItemGroup >
65- <Compile Include =" Commands\AdminInstructionsCommand.cs" />
66- <Compile Include =" Commands\BecomeAdmin.cs" />
67- <Compile Include =" HEROsModModPlayer.cs" />
68- <Compile Include =" HEROsModModWorld.cs" />
69- <Compile Include =" HEROsModNetwork\DatabaseController.cs" />
70- <Compile Include =" HEROsModNetwork\HEROsModPlayer.cs" />
71- <Compile Include =" HEROsModNetwork\GeneralMessages.cs" />
72- <Compile Include =" HEROsModNetwork\Group.cs" />
73- <Compile Include =" HEROsModNetwork\LoginService.cs" />
74- <Compile Include =" HEROsModNetwork\Network.cs" />
75- <Compile Include =" HEROsModNetwork\Region.cs" />
76- <Compile Include =" HEROsModNetwork\TileChangeController.cs" />
77- <Compile Include =" HEROsModServices\BuffService.cs" />
78- <Compile Include =" HEROsModServices\CheckTileModificationTool.cs" />
79- <Compile Include =" HEROsModServices\EnemyToggler.cs" />
80- <Compile Include =" HEROsModServices\ExtensionMenuService.cs" />
81- <Compile Include =" HEROsModServices\FlyCam.cs" />
82- <Compile Include =" HEROsModServices\GenericExtensionService.cs" />
83- <Compile Include =" HEROsModServices\HEROsModService.cs" />
84- <Compile Include =" HEROsModServices\GodModeService.cs" />
85- <Compile Include =" HEROsModServices\GroupInspector.cs" />
86- <Compile Include =" HEROsModServices\InfiniteReach.cs" />
87- <Compile Include =" HEROsModServices\InvasionService.cs" />
88- <Compile Include =" HEROsModServices\InventoryManager.cs" />
89- <Compile Include =" HEROsModServices\ItemBanner.cs" />
90- <Compile Include =" HEROsModServices\ItemBrowser.cs" />
91- <Compile Include =" HEROsModServices\ItemClearer.cs" />
92- <Compile Include =" HEROsModServices\KeybindController.cs" />
93- <Compile Include =" HEROsModServices\LightHack.cs" />
94- <Compile Include =" HEROsModServices\Login.cs" />
95- <Compile Include =" HEROsModServices\MapRevealer.cs" />
96- <Compile Include =" HEROsModServices\MobSpawner.cs" />
97- <Compile Include =" HEROsModServices\MiscOptions.cs" />
98- <Compile Include =" HEROsModServices\PlayerList.cs" />
99- <Compile Include =" HEROsModServices\PrefixEditor.cs" />
100- <Compile Include =" HEROsModServices\PrefixScraper.cs" />
101- <Compile Include =" HEROsModServices\PSAService.cs" />
102- <Compile Include =" HEROsModServices\RegionService.cs" />
103- <Compile Include =" HEROsModServices\SelectionTool.cs" />
104- <Compile Include =" HEROsModServices\ServiceController.cs" />
105- <Compile Include =" HEROsModServices\ServiceHotbar.cs" />
106- <Compile Include =" HEROsModServices\SpawnPointSetter.cs" />
107- <Compile Include =" HEROsModServices\StatsService.cs" />
108- <Compile Include =" HEROsModServices\Teleporter.cs" />
109- <Compile Include =" HEROsModServices\TestHotbarSevice.cs" />
110- <Compile Include =" HEROsModServices\ToggleGravestones.cs" />
111- <Compile Include =" HEROsModServices\Waypoints.cs" />
112- <Compile Include =" HEROsModServices\TimeWeatherChanger.cs" />
113- <Compile Include =" HEROsModVideo\Services\MobHUD\MobInfo.cs" />
114- <Compile Include =" HEROsModVideo\Services\MobHUD\MobInfoView.cs" />
115- <Compile Include =" HEROsMod.cs" />
116- <Compile Include =" ModUtils.cs" />
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129- <Compile Include =" UIKit\UIComponents\MoneyView.cs" />
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139- <Compile Include =" UIKit\UIRect.cs" />
140- <Compile Include =" UIKit\UIScreen.cs" />
141- <Compile Include =" UIKit\UIScrollBar.cs" />
142- <Compile Include =" UIKit\UIScrollView.cs" />
143- <Compile Include =" UIKit\UISlider.cs" />
144- <Compile Include =" UIKit\UITextbox.cs" />
145- <Compile Include =" UIKit\UIView.cs" />
146- <Compile Include =" UIKit\UIWindow.cs" />
147- <Compile Include =" UIKit\UIWrappingLabel.cs" />
148- </ItemGroup >
149- <ItemGroup >
150- <Content Include =" build.txt" />
151- <Content Include =" description.txt" />
152- </ItemGroup >
153- <Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
154- <PropertyGroup >
155- <PostBuildEvent >"C:\Program Files (x86)\Steam\steamapps\common\terraria\tModLoaderServer.exe" -build "$(ProjectDir)\" -eac "$(TargetPath)"</PostBuildEvent >
156- </PropertyGroup >
157- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
158- Other similar extension points exist, see Microsoft.Common.targets.
159- <Target Name="BeforeBuild">
160- </Target>
161- <Target Name="AfterBuild">
10+ <Target Name =" BuildMod" AfterTargets =" Build" >
11+ <Exec Command =" " $(tMLBuildServerPath)" -build $(ProjectDir) -eac $(TargetPath) -define $(DefineConstants) -unsafe $(AllowUnsafeBlocks)" />
16212 </Target >
163- -->
16413</Project >
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