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| 1 | +using FluentAssertions; |
| 2 | +using Microsoft.EntityFrameworkCore; |
| 3 | +using NetScape.Abstractions.Model.Game; |
| 4 | +using NetScape.Abstractions.Model.Login; |
| 5 | +using NSubstitute; |
| 6 | +using System; |
| 7 | +using System.Threading.Tasks; |
| 8 | +using Xunit; |
| 9 | + |
| 10 | +namespace NetScape.Modules.DAL.Test |
| 11 | +{ |
| 12 | + public class EntityFrameworkPlayerSerializerTests |
| 13 | + { |
| 14 | + private readonly EntityFrameworkPlayerSerializer _entityFrameworkPlayerSerializer; |
| 15 | + private readonly IDbContextFactory<DatabaseContext> _fakeDbContextFactory; |
| 16 | + |
| 17 | + public EntityFrameworkPlayerSerializerTests() |
| 18 | + { |
| 19 | + var seedDbId = Guid.NewGuid().ToString(); |
| 20 | + _fakeDbContextFactory = Substitute.For<IDbContextFactory<DatabaseContext>>(); |
| 21 | + _fakeDbContextFactory.CreateDbContext().ReturnsForAnyArgs(x => |
| 22 | + new DatabaseContext( |
| 23 | + new DbContextOptionsBuilder<DatabaseContext>().UseInMemoryDatabase(seedDbId).Options |
| 24 | + ) |
| 25 | + ); |
| 26 | + _entityFrameworkPlayerSerializer = new EntityFrameworkPlayerSerializer(_fakeDbContextFactory); |
| 27 | + } |
| 28 | + |
| 29 | + [Fact] |
| 30 | + public async Task CanAddPlayer() |
| 31 | + { |
| 32 | + await AddSeedPlayer("Test", "Test"); |
| 33 | + using (var dbContext = _fakeDbContextFactory.CreateDbContext()) |
| 34 | + { |
| 35 | + var player = await dbContext.Players.FirstOrDefaultAsync(t => t.Username.Equals("Test")); |
| 36 | + player.Should().NotBeNull(); |
| 37 | + } |
| 38 | + } |
| 39 | + |
| 40 | + [Fact] |
| 41 | + public async Task CanGet() |
| 42 | + { |
| 43 | + await AddSeedPlayer("Test", "Test"); |
| 44 | + var player = await _entityFrameworkPlayerSerializer.GetAsync("Test"); |
| 45 | + player.Should().NotBeNull(); |
| 46 | + } |
| 47 | + |
| 48 | + [Fact] |
| 49 | + public async Task CanUpdatePlayer() |
| 50 | + { |
| 51 | + var player = await AddSeedPlayer("Test", "Test"); |
| 52 | + using (var dbContext = _fakeDbContextFactory.CreateDbContext()) |
| 53 | + { |
| 54 | + player.Username = "Jill"; |
| 55 | + await _entityFrameworkPlayerSerializer.AddOrUpdateAsync(player); |
| 56 | + |
| 57 | + var dbPlayer = await dbContext.Players.FirstOrDefaultAsync(t => t.Username.Equals("Jill")); |
| 58 | + dbPlayer.Should().NotBeNull(); |
| 59 | + } |
| 60 | + } |
| 61 | + |
| 62 | + [Theory] |
| 63 | + [InlineData("Test", "Test")] |
| 64 | + [InlineData("Noob", "Letaaa")] |
| 65 | + [InlineData("Nooba", "Letaaa")] |
| 66 | + public async Task CanGetOrCreate(string username, string password) |
| 67 | + { |
| 68 | + var player = await _entityFrameworkPlayerSerializer.GetOrCreateAsync(new PlayerCredentials |
| 69 | + { |
| 70 | + Username = username, |
| 71 | + Password = password |
| 72 | + }); |
| 73 | + |
| 74 | + player.Should().NotBeNull(); |
| 75 | + player.Username.Should().Be(username); |
| 76 | + } |
| 77 | + |
| 78 | + |
| 79 | + private async Task<Player> AddSeedPlayer(string user, string pass) |
| 80 | + { |
| 81 | + var player = new Player |
| 82 | + { |
| 83 | + Username = user, |
| 84 | + Password = pass, |
| 85 | + Appearance = new Appearance { Style = new int[1], Colors = new int[1], Gender = Gender.Female } |
| 86 | + }; |
| 87 | + await _entityFrameworkPlayerSerializer.AddOrUpdateAsync(player); |
| 88 | + return player; |
| 89 | + } |
| 90 | + } |
| 91 | +} |
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