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Fix ProjectionNameResolver usage in DefaultProjectionEngine
Co-authored-by: JeanMarcMbouma <16613177+JeanMarcMbouma@users.noreply.github.com>
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src/BbQ.Events/Engine/DefaultProjectionEngine.cs

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@@ -388,7 +388,9 @@ private static ProjectionOptions GetProjectionOptions(Type concreteType)
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};
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// Use ProjectionNameResolver for consistent name resolution
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options.ProjectionName = ProjectionNameResolver.Resolve(concreteType, registeredOptions);
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// Since we don't have registered options (they would have been returned above),
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// pass null to get the type name
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options.ProjectionName = ProjectionNameResolver.Resolve(concreteType, null);
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return options;
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}

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