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| LayoutBindingSpecificationMap[set].push(LayoutBindingSpecification{.Set = set, .Binding = binding, .Name = UB_resource.name, .DescriptorTypeValue = DescriptorType::UNIFORM_BUFFER, .Flags = ShaderStageFlags::FRAGMENT}); |
When Creating the LayoutBindingSpecification, a segmentation fault occurs because of copying(trying to move) the string member.
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