global_multiplayer:
regions: "US (AWS) + Asia (Azure Singapore)"
cross_region_gameplay: "Chinese and US players in same game"
data_sovereignty: "PII stays in local cloud for compliance"
performance: "Sub-100ms gameplay experience"
scalability: "Support 10,000+ concurrent cross-region games"graph TB
subgraph "US Players"
US_PLAYERS[US Players<br/>Low Latency to AWS]
end
subgraph "Asian Players"
ASIA_PLAYERS[Asian Players<br/>China, Japan, Korea<br/>Low Latency to Singapore]
end
subgraph "AWS US-West-2 (Primary)"
AWS_EKS[EKS Cluster]
AWS_GAME[Game Engine]
AWS_MATCH[Matchmaking]
AWS_USER[User Service]
AWS_PII[(US Player PII<br/>PostgreSQL)]
AWS_REDIS[(Game Sessions<br/>Redis)]
end
subgraph "Azure Singapore (Primary)"
AZ_AKS[AKS Cluster]
AZ_GAME[Game Engine]
AZ_MATCH[Matchmaking]
AZ_USER[User Service]
AZ_PII[(Asian Player PII<br/>Cosmos DB)]
AZ_REDIS[(Game Sessions<br/>Redis)]
end
subgraph "Shared Game State (Both Clouds)"
GAME_STATE[Global Game State<br/>Consul KV]
LEADERBOARD[Global Leaderboards<br/>Replicated]
TOURNAMENT[Tournament System<br/>Cross-Region]
end
subgraph "Consul Service Mesh"
CONSUL_US[Consul Datacenter US]
CONSUL_SG[Consul Datacenter Singapore]
WAN_FED[WAN Federation<br/>Cross-Cloud Service Discovery]
end
US_PLAYERS --> AWS_EKS
ASIA_PLAYERS --> AZ_AKS
AWS_GAME --> CONSUL_US
AZ_GAME --> CONSUL_SG
CONSUL_US -.->|WAN Federation| CONSUL_SG
AWS_GAME -.->|Cross-Cloud Game State| AZ_GAME
AWS_MATCH -.->|Global Matchmaking| AZ_MATCH
AWS_USER --> AWS_PII
AZ_USER --> AZ_PII
style AWS_PII fill:#ff9900
style AZ_PII fill:#0078d4
style WAN_FED fill:#00d4aa
# US Cloud (AWS) - US Player Data
us_data_residency:
player_profiles: "US players only"
payment_info: "US credit cards, billing addresses"
personal_data: "Names, emails, phone numbers"
compliance: "CCPA, SOX compliance"
storage: "AWS RDS PostgreSQL (US-West-2)"
# Asian Cloud (Azure Singapore) - Asian Player Data
asia_data_residency:
player_profiles: "Chinese, Japanese, Korean players"
payment_info: "Local payment methods (Alipay, WeChat Pay)"
personal_data: "Names, emails, phone numbers"
compliance: "China Cybersecurity Law, PDPA Singapore"
storage: "Azure Cosmos DB (Southeast Asia)"# Data that can be shared globally
shared_game_data:
game_board_state: "Property ownership, money, positions"
game_history: "Completed games (anonymized)"
leaderboards: "Rankings without PII"
tournament_results: "Competition outcomes"
game_mechanics: "Rules, configurations, assets"
storage_strategy:
primary: "Consul KV Store (replicated)"
backup: "Cross-cloud database replication"
sync_latency: "<100ms between regions"// Cross-region matchmaking with Consul service discovery
class GlobalMatchmaking {
constructor() {
this.consul = new Consul({
host: process.env.CONSUL_HOST,
datacenter: process.env.DATACENTER // 'us-west-2' or 'singapore'
});
}
async findCrossRegionGame(playerId, preferences) {
// Discover matchmaking services in all datacenters
const services = await this.consul.health.service({
service: 'matchmaking-service',
passing: true,
dc: 'all' // Query all Consul datacenters
});
// Find best match considering latency and player preferences
const matches = await Promise.all(
services.map(service => this.queryMatchmaking(service, preferences))
);
return this.selectBestMatch(matches, playerId);
}
async createCrossRegionGame(players) {
// Determine optimal game server location
const gameRegion = this.selectGameRegion(players);
// Create game state in Consul KV (replicated globally)
const gameId = uuid();
await this.consul.kv.set(`games/${gameId}/state`, {
players: players.map(p => ({ id: p.id, region: p.region })),
board: this.initializeBoard(),
currentTurn: 0,
gameRegion: gameRegion
});
return { gameId, gameRegion };
}
}# Target latencies for cross-region gaming
performance_targets:
same_region_gameplay: "<50ms (excellent)"
cross_region_sync: "<100ms (acceptable)"
global_leaderboard: "<200ms (tolerable)"
optimization_strategies:
game_state_caching: "Cache frequently accessed state locally"
predictive_sync: "Pre-sync likely game moves"
compression: "Compress cross-region data transfers"
cdn_assets: "Serve game assets from regional CDNs"aws_us_west_2:
eks_cluster: "$200 (production workload)"
rds_postgresql: "$150 (US PII data)"
elasticache_redis: "$100 (game sessions)"
networking: "$50 (cross-region data transfer)"
total_aws: "$500/month"
azure_singapore:
aks_cluster: "$200 (production workload)"
cosmos_db: "$150 (Asian PII data)"
azure_cache: "$100 (game sessions)"
networking: "$50 (cross-region data transfer)"
total_azure: "$500/month"
consul_service_mesh:
consul_servers: "$100 (3 servers per region)"
mesh_gateways: "$50 (cross-region communication)"
operational_overhead: "$100 (monitoring, maintenance)"
total_consul: "$250/month"
total_platform: "$1,250/month"This architecture gives you a true global gaming platform where Chinese and US players can compete together while maintaining data sovereignty and optimal performance!