- Core Game Logic: Monopoly rules, board state, player actions
- Real-time Gameplay: WebSocket connections for live multiplayer
- Game State Management: Turn management, dice rolling, property transactions
- Rule Enforcement: Validate moves, handle bankruptcies, determine winners
- Event Broadcasting: Notify all players of game state changes
- User authentication (separate service)
- Player matchmaking (separate service)
- Persistent user profiles (separate service)
- Notifications outside game (separate service)
┌─────────────────────────────────────────────────────────────────────────────────────────┐
│ MONOPOLY GAMING PLATFORM │
│ Microservices on Kubernetes │
└─────────────────────────────────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────────────────────────────────┐
│ FRONTEND LAYER │
├─────────────────────────────────────────────────────────────────────────────────────────┤
│ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────────┐ │
│ │ Web Client │ │ Mobile App │ │ Admin Panel │ │
│ │ (React SPA) │ │ (React Native) │ │ (Vue.js) │ │
│ └─────────────────┘ └─────────────────┘ └─────────────────┘ │
└─────────────────────────────────────────────────────────────────────────────────────────┘
│
▼
┌─────────────────────────────────────────────────────────────────────────────────────────┐
│ API GATEWAY LAYER │
├─────────────────────────────────────────────────────────────────────────────────────────┤
│ ┌─────────────────────────────────────────────────────────────────────────────────┐ │
│ │ API Gateway │ │
│ │ • Route requests to microservices │ │
│ │ • Authentication & authorization │ │
│ │ • Rate limiting & throttling │ │
│ │ • Request/response transformation │ │
│ │ • Load balancing │ │
│ └─────────────────────────────────────────────────────────────────────────────────┘ │
└─────────────────────────────────────────────────────────────────────────────────────────┘
│
▼
┌─────────────────────────────────────────────────────────────────────────────────────────┐
│ CORE MICROSERVICES │
├─────────────────────────────────────────────────────────────────────────────────────────┤
│ │
│ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────────┐ │
│ │ 1. GAME ENGINE │ │ 2. MATCHMAKING │ │ 3. USER SERVICE │ │ 4. NOTIFICATION │ │
│ │ │ │ │ │ │ │ SERVICE │ │
│ │ • Game logic │ │ • Player pairing│ │ • Authentication│ │ • Push messages │ │
│ │ • Board state │ │ • Lobby mgmt │ │ • User profiles │ │ • Email alerts │ │
│ │ • Turn mgmt │ │ • Skill matching│ │ • Friend system │ │ • SMS alerts │ │
│ │ • Rule enforce │ │ • Queue system │ │ • Preferences │ │ • In-game chat │ │
│ │ • WebSocket │ │ • Game creation │ │ • Statistics │ │ • Real-time │ │
│ └─────────────────┘ └─────────────────┘ └─────────────────┘ └─────────────────┘ │
│ │
│ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────────┐ │
│ │ 5. LEADERBOARD │ │ 6. TOURNAMENT │ │ 7. PAYMENT │ │ 8. ANALYTICS │ │
│ │ SERVICE │ │ SERVICE │ │ SERVICE │ │ SERVICE │ │
│ │ │ │ │ │ │ │ │ │
│ │ • Global ranks │ │ • Tournament │ │ • In-app │ │ • Player │ │
│ │ • Player stats │ │ creation │ │ purchases │ │ behavior │ │
│ │ • Achievements │ │ • Bracket mgmt │ │ • Subscription │ │ • Game metrics │ │
│ │ • Seasonal │ │ • Prize pools │ │ • Refunds │ │ • Performance │ │
│ │ competitions │ │ • Live events │ │ • Billing │ │ • A/B testing │ │
│ └─────────────────┘ └─────────────────┘ └─────────────────┘ └─────────────────┘ │
└─────────────────────────────────────────────────────────────────────────────────────────┘
│
▼
┌─────────────────────────────────────────────────────────────────────────────────────────┐
│ SUPPORTING SERVICES │
├─────────────────────────────────────────────────────────────────────────────────────────┤
│ │
│ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────────┐ ┌─────────────────┐ │
│ │ 9. CONFIG │ │10. AUDIT/LOG │ │11. FILE STORAGE │ │12. HEALTH CHECK │ │
│ │ SERVICE │ │ SERVICE │ │ SERVICE │ │ SERVICE │ │
│ │ │ │ │ │ │ │ │ │
│ │ • Game configs │ │ • Audit trails │ │ • Avatar images │ │ • Service │ │
│ │ • Feature flags │ │ • Security logs │ │ • Game assets │ │ monitoring │ │
│ │ • A/B test │ │ • Compliance │ │ • Screenshots │ │ • Dependency │ │
│ │ settings │ │ • Player │ │ • Replay files │ │ checks │ │
│ │ • Dynamic │ │ actions │ │ • Backups │ │ • Circuit │ │
│ │ pricing │ │ • System events │ │ │ │ breakers │ │
│ └─────────────────┘ └─────────────────┘ └─────────────────┘ └─────────────────┘ │
└─────────────────────────────────────────────────────────────────────────────────────────┘
essential_services:
1. game-engine: "Core gameplay logic"
2. user-service: "Authentication & profiles"
3. matchmaking: "Player pairing"
4. api-gateway: "Request routing"
deployment_target: "Development EKS cluster"
timeline: "Month 1"additional_services:
5. notification: "Real-time alerts"
6. leaderboard: "Rankings & stats"
7. tournament: "Competitive events"
8. analytics: "Player insights"
deployment_target: "Development + Staging"
timeline: "Month 2-3"production_services:
9. payment: "Monetization"
10. config: "Dynamic configuration"
11. audit: "Compliance & logging"
12. file-storage: "Asset management"
13. health-check: "Service monitoring"
deployment_target: "Multi-cloud production"
timeline: "Month 4-6"API Gateway → User Service (authentication)
API Gateway → Matchmaking (find games)
Game Engine → User Service (player validation)
Leaderboard → User Service (player stats)
Game Engine → Analytics (game events)
Game Engine → Notification (game updates)
Tournament → Leaderboard (tournament results)
Payment → User Service (subscription updates)
Game Engine ↔ Players (live gameplay)
Notification ↔ Players (instant alerts)
Tournament ↔ Players (live events)
game-engine:
cpu: "500m-1000m"
memory: "512Mi-1Gi"
replicas: "3-10 (auto-scale)"
reason: "Real-time gameplay, WebSocket connections"
analytics:
cpu: "200m-500m"
memory: "1Gi-2Gi"
replicas: "2-5"
reason: "Data processing, metrics aggregation"user-service:
cpu: "200m-500m"
memory: "256Mi-512Mi"
replicas: "2-5"
matchmaking:
cpu: "200m-400m"
memory: "256Mi-512Mi"
replicas: "2-4"config-service:
cpu: "100m-200m"
memory: "128Mi-256Mi"
replicas: "2-3"
health-check:
cpu: "50m-100m"
memory: "64Mi-128Mi"
replicas: "2"user-service: "PostgreSQL (user profiles, auth)"
game-engine: "Redis (game state) + PostgreSQL (history)"
analytics: "ClickHouse (time-series data)"
payment: "PostgreSQL (transactions, compliance)"leaderboard: "Shared PostgreSQL (read replicas)"
tournament: "Shared PostgreSQL"
notification: "Redis (temporary) + PostgreSQL (history)"- ✅ Game Engine: Deployed and working
- 🚧 User Service: Next priority
- 📋 Matchmaking: After user service
- 📋 API Gateway: Infrastructure component
- Deploy User Service (authentication & profiles)
- Deploy Matchmaking Service (player pairing)
- Add API Gateway (NGINX or Kong)
- Integrate services (service-to-service communication)
This microservices architecture provides scalability, maintainability, and independent deployment capabilities for your global gaming platform!