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main.py
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109 lines (79 loc) · 2.81 KB
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import arcade
import os
from Zego_models import World
SPRITE_SCALING = 0.5
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "Move Sprite with Keyboard Example"
MOVEMENT_SPEED = 5
class ModelSprite(arcade.Sprite):
def __init__(self, *args, **kwargs):
self.model = kwargs.pop('model', None)
super().__init__(*args, **kwargs)
def sync_with_model(self):
if self.model:
self.set_position(self.model.x, self.model.y)
def draw(self):
self.sync_with_model()
super().draw()
def update(self):
self.center_x += self.change_x
self.center_y += self.change_y
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH - 1:
self.right = SCREEN_WIDTH - 1
if self.bottom < 0:
self.bottom = 0
elif self.top > SCREEN_HEIGHT - 1:
self.top = SCREEN_HEIGHT - 1
class ZegoDotWindow(arcade.Window):
def __init__(self, width, height, title):
"""
Initializer
"""
super().__init__(width, height, title)
file_path = os.path.dirname(os.path.abspath(__file__))
os.chdir(file_path)
self.player_list = None
self.player_sprite = None
arcade.set_background_color(arcade.color.BABY_BLUE_EYES)
def setup(self):
""" Set up the game and initialize the variables. """
self.player_list = arcade.SpriteList()
self.player_sprite = ModelSprite("images/dot.png", SPRITE_SCALING)
self.player_sprite.center_x = 50
self.player_sprite.center_y = 50
self.player_list.append(self.player_sprite)
def on_draw(self):
"""
Render the screen.
"""
arcade.start_render()
self.player_list.draw()
def update(self, delta_time):
""" Movement and game logic """
self.player_list.update()
def on_key_press(self, key, modifiers):
"""Called whenever a key is pressed. """
if key == arcade.key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
elif key == arcade.key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif key == arcade.key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
elif key == arcade.key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
def on_key_release(self, key, modifiers):
"""Called when the user releases a key. """
if key == arcade.key.UP or key == arcade.key.DOWN:
self.player_sprite.change_y = 0
elif key == arcade.key.LEFT or key == arcade.key.RIGHT:
self.player_sprite.change_x = 0
def main():
""" Main method """
window = ZegoDotWindow(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
window.setup()
arcade.run()
if __name__ == "__main__":
main()