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release fix? README updat
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.github/workflows/release.yaml

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# Configure the release workflow by editing the following values.
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env:
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# The base filename of the binary produced by `cargo build`.
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cargo_build_binary_name: space-journey
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cargo_build_binary_name: space_journey
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# The path to the assets directory.
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assets_path: assets

README.md

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What is the game?
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shmup roguelike with different game modes along the path to the big boss
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## What is the game?
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A shmup roguelike with different level types and a boss fight at the end of each run
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plot
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## Why did I make this game?
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![LDG Game Jam 3 - 2025](https://img.itch.zone/aW1nLzIzNDI4OTE5LnBuZw==/original/EXyxW%2F.png)
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## Design Notes
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### Plot
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you are a trainee pilot thrust into the action when you stumble across the roguelike boss during a routine (tutorial) patrol
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areas
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### Areas
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classic shmup level
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asteroid fields for generating resources
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cities for shopping and upgrading
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ship stats
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health
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shield
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attack rate
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damage per projectile
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attack shape
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resources
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asteroid resources
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money?
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fuel?
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ship capacity?
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art requirements
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ship sprite
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asteroid sprite
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enemy ship sprite
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enemy boss ship sprite
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map asteroid field
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map city
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map boss fight
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map pirate areia
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### Ship Stats
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- health
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- shield
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- attack rate
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- damage per projectile
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- attack shape
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### Resources
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- asteroid resource - ore?
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- money?
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- fuel?
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- ship cargo capacity?
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### Required Art Assets
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- [ ] Title
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- [ ] Splash
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- [x] Player Ship Sprite
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- [ ] Player Projectile Sprite
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- [x] Asteroid Sprite
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- [ ] Enemy Ship Sprite
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- [ ] Enemy Boss Ship Sprite
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- [ ] Backgrounds
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- [ ] Explosion Sprite/Animation

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