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Joe Williamson edited this page Dec 3, 2017 · 10 revisions

Lycan is a game framework extending HaxeFlixel, currently under development. It aims to solve fundamental flaws in Flixel, extends features, and provide more concrete implementations of common game features.

Goals

  • Allow for composition based design in a way which is compatible with Flixel
  • Concrete templates, utilities, effects and implementations for common game features for specific types of game
  • Advanced integration with the Tiled map editor
  • Features for mobile games such as UI, achievements, ads and IAP
  • Provide tools for procedurally generating content such as art (especially for game jams and prototypes)
  • Reduce the need for boilerplate

Features

  • Macro based component system automates composition over inheritance

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