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I'd like to request a built-in profiler for Mini Micro to help analyze and optimize performance, especially as projects grow in complexity.
Here are some suggested features that would make the profiler especially valuable:
- Function-Level Timing: Track execution time per function or script block, including call count and average time.
- Call Graph Visualization: Show which functions call which others, with timing data to identify bottlenecks.
- Frame Time Breakdown: Display how much time is spent per frame in scripting, rendering (text, pixel, sprite, color layers), input, and audio.
- Memory Usage Tracking: Monitor memory allocation and garbage collection events.
- Layer-Specific Performance: Provide timing data for each display layer, useful for engines supporting multiple layers.
- Script Hotspots: Highlight lines or blocks of code that consume the most CPU time.
- Real-Time & Historical Views: Option to view profiler data live and save sessions for later review.
- Custom Profiling Tags: Allow developers to insert markers in code to measure specific sections.
- Debugger Integration: Show profiler data alongside breakpoints and variable watches.
- Minimal Overhead Mode: Lightweight profiling for performance-critical testing.
I know it's a huge ask. I’ll leave what you think is doable up to you. Thanks for considering this — I think it would be a fantastic addition to Mini Micro!
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