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Description
Create an AI Target token, similar to target lock, to help AI determine a priority target regardless of range and other potential targets. This can be scripted into the AI code using a new [AITarget] targeting selection similar to [LockedInRange] target selection. After a ship is designated as AI, an additional context menu option 'AI Target" could be added which will generate a small token similar to target lock on that ship. This token can be assigned to another ship (enemy or friendly) so that the AI ship prioritizes that ship during its movement selection. This token could also be assigned to a board-edge obstacle when they should attempt to flee off that edge. It should always select from the 'distant' move set to attempt fleeing over the map edge as fast as possible. This will handle many of the AI behaviors simply by being able to designate a movement target selection through the token, as opposed to creating many duplicate scripts for multiple behaviors.