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VoxelRenderer roadmap #221
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- setVoxel in bulk
- removeVoxel in bulk
- remove duplicated shapes (such as inverted)
- make hook metadata type-safe (and create a dedicated documentation)- [ ] copy a layer: (VoxelRenderer) Allow to copy (clone) an existing layer #216
- improve BlockDefinition usability: (VoxelRenderer) Improve BlockDefinition usability #197
- improve default shapes/blocks: (VoxelRenderer) enhance default Shapes and Blocks #191
- Network implementation with synchronization: feat(voxel-renderer): implement new Network APIs to synchronize world between multiple clients #268
- Remove asynchronous loading of tileset and world in VoxelRenderer (I think we need a class to manage loading texture + dealing with local storage on the side)
- Merging a layer into another existing one
- Allow to merge all layers in one when loading a world: (VoxelRenderer) Allow to merge all layers in one when loading a world #267
- Refactor current class (VoxelRenderer only deal with engine, VoxelEngine become the main class and expose VoxelWorld who maintain most responsabilities)
- Implement opacity for layers in addition of current visible property
- Add new example which generate a big world to be able to optimize
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