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ok i removed "addGlitchEffect"

so if the shader's name is "galaxy" should i insert "addGalaxyShader" to the stage lua

that isnt how shaders in psych is added, only for the js engine shaders are named like this. look here for how shaders are used: https://shadowmario.github.io/psychengine.lua/pages/shaders.html

the psych engine wiki is very useful for how to do things using this engine (and other psych forks)

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@TotallyXrystal
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@nate902011
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