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README.md

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@@ -7,7 +7,7 @@ and some utilities.
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## Hacks
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### Anti-Human Bypass
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### Anti-Human Bypass <kbd>-</kbd>
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All movement packets need to be rounded to the 100ths. This is done using a simple `Math.round()` function,
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and to fix floating point errors the `Math.nextAfter()` function is used.
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* [VehicleMovePacketMixin.java](src/main/java/com/jorianwoltjer/liveoverflowmod/mixin/VehicleMovePacketMixin.java):
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Same as above, but for riding a vehicle like a boat
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### WorldGuard Bypass
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### WorldGuard Bypass <kbd>;</kbd>
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WorldGuard was used to deny `entry` to a protected area, in which the player had to die in the lava to complete the challenge.
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WorldGuard works using `PlayerMoveEvent`s and this bypass works by moving without triggering this event.
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for the next repeat. However, this can be improved because WorldGuard only checks regions when you cross a block boundary.
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So when we can move almost a full block while not crossing the boundary, and then only move a small amount to cross the boundary.
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When this hack is activated using the default `;` (semicolon) keybind, it will allow you to move in this way with your `WASD` keys.
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When this hack is activated using the default <kbd>;</kbd> (semicolon) keybind, it will allow you to move in this way with your `WASD` keys.
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To activate the **faster** movement mode, you can press your **sprint** key (or toggle). This will enable the trick to
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move faster by moving almost a full block without crossing the boundary, but won't always work in some other plugins that detect `PlayerMoveEvent`s
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without taking this shortcut.
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* [LivingEntityMixin.java](src/main/java/com/jorianwoltjer/liveoverflowmod/mixin/LivingEntityMixin.java):
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Redirect the `isImmobile()` method to return true when the hack is enabled, so the normal player movement is disabled
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### Insta-Mine
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### Insta-Mine <kbd>-</kbd>
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This hack is a simple one useful in some situations. When you try to break a block, it will send `START_DESTROY_BLOCK` action to the server.
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When you as the client are done breaking the block, it will send `STOP_DESTROY_BLOCK` to the server, and it will verify

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