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Refactor socksclient.ts into modular protocol handlers
Split the large socksclient.ts file (1213 lines) into smaller, more maintainable modules to improve code organization and readability. ## New Structure ``` src/client/ ├── socksclient.ts (1072 lines, -141 lines) ├── protocols/ │ └── socks4-handler.ts (145 lines) └── udp/ └── udp-frame.ts (140 lines) ``` ## Changes Made **1. Extracted UDP Frame Utilities (udp/udp-frame.ts)** - createUDPFrame() - SOCKS5 UDP frame construction - parseUDPFrame() - SOCKS5 UDP frame parsing - Full JSDoc documentation preserved - Used by both static methods and internally **2. Extracted SOCKS4 Protocol Handler (protocols/socks4-handler.ts)** - Socks4Handler class with dependency injection pattern - sendInitialHandshake() - SOCKS4/4a handshake - handleFinalHandshakeResponse() - Connection/bind response - handleIncomingConnectionResponse() - BIND incoming connection - Clean separation while maintaining access to client state **3. Refactored Main SocksClient** - Static UDP methods now delegate to extracted functions - SOCKS4 methods delegate to Socks4Handler instance - Added clear section comments for remaining SOCKS5 code - Reduced from 1213 to 1072 lines (11.6% reduction) - Removed unused imports (Socks4Response, ipv4ToInt32) ## Benefits ✅ Improved Maintainability - Smaller, focused files ✅ Better Code Organization - Protocol logic separated ✅ Easier Navigation - Clear module boundaries ✅ 100% Backward Compatible - No API changes ✅ Fully Tested - All 65 tests passing ✅ Type Safe - All type definitions generated ## Testing - ✅ All 65 tests passing - ✅ TypeScript compilation successful - ✅ Type definitions generated correctly - ✅ No breaking changes to public API SOCKS5 remains in the main file due to complex async authentication flows and deep state coupling - extracted to the extent practical while maintaining code clarity.
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import * as net from 'net';
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import {
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SocksCommand,
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Socks4Response,
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SocksRemoteHost,
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SocksClientState,
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SOCKS_INCOMING_PACKET_SIZES,
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ERRORS,
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} from '../../common/constants';
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import {ipToBuffer, int32ToIpv4} from '../../common/helpers';
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/**
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* Interface for SOCKS4 handler dependencies
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*/
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export interface Socks4HandlerDependencies {
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options: {
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proxy: {
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userId?: string;
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ipaddress?: string;
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host?: string;
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};
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command: keyof typeof SocksCommand;
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destination: {
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host: string;
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port: number;
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};
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};
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socket: {
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write(data: Buffer): void;
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};
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receiveBuffer: {
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get(size: number): Buffer;
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};
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setState(state: SocksClientState): void;
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emit(event: string, ...args: unknown[]): boolean;
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closeSocket(err: string): void;
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removeInternalSocketHandlers(): void;
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setNextRequiredPacketBufferSize(size: number): void;
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}
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/**
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* Handles SOCKS4 and SOCKS4a protocol logic
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*/
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export class Socks4Handler {
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constructor(private deps: Socks4HandlerDependencies) {}
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/**
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* Sends initial SOCKS4/4a handshake request
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*/
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sendInitialHandshake(): void {
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const userId = this.deps.options.proxy.userId || '';
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const userIdBuf = Buffer.from(userId + '\0', 'utf8');
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const buffers: Buffer[] = [];
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// Version (1) + Command (1) + Port (2)
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const header = Buffer.allocUnsafe(4);
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header.writeUInt8(0x04, 0);
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header.writeUInt8(SocksCommand[this.deps.options.command], 1);
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header.writeUInt16BE(this.deps.options.destination.port, 2);
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buffers.push(header);
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// Socks 4 (IPv4)
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if (net.isIPv4(this.deps.options.destination.host)) {
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buffers.push(ipToBuffer(this.deps.options.destination.host));
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buffers.push(userIdBuf);
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// Socks 4a (hostname)
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} else {
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// IP: 0.0.0.1
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const invalidIp = Buffer.from([0x00, 0x00, 0x00, 0x01]);
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buffers.push(invalidIp);
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buffers.push(userIdBuf);
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buffers.push(
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Buffer.from(this.deps.options.destination.host + '\0', 'utf8'),
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);
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}
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this.deps.setNextRequiredPacketBufferSize(
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SOCKS_INCOMING_PACKET_SIZES.Socks4Response,
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);
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this.deps.socket.write(Buffer.concat(buffers));
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}
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/**
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* Handles SOCKS4 handshake response
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*/
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handleFinalHandshakeResponse(): void {
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const data = this.deps.receiveBuffer.get(8);
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const responseCode = data[1];
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if (responseCode === undefined) {
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this.deps.closeSocket(ERRORS.InvalidSocks4HandshakeResponse);
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return;
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}
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if (responseCode !== Socks4Response.Granted) {
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this.deps.closeSocket(
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`${ERRORS.Socks4ProxyRejectedConnection} - (${Socks4Response[responseCode]})`,
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);
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} else {
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// Bind response
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if (
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SocksCommand[this.deps.options.command] === SocksCommand.bind
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) {
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const remoteHost: SocksRemoteHost = {
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port: data.readUInt16BE(2),
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host: int32ToIpv4(data.readUInt32BE(4)),
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};
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// If host is 0.0.0.0, set to proxy host.
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if (remoteHost.host === '0.0.0.0') {
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remoteHost.host =
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this.deps.options.proxy.ipaddress ??
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this.deps.options.proxy.host ??
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'0.0.0.0';
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}
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this.deps.setState(SocksClientState.BoundWaitingForConnection);
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this.deps.emit('bound', {
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remoteHost,
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socket: this.deps.socket,
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});
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// Connect response
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} else {
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this.deps.setState(SocksClientState.Established);
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this.deps.removeInternalSocketHandlers();
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this.deps.emit('established', {socket: this.deps.socket});
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}
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}
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}
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/**
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* Handles SOCKS4 incoming connection request (BIND)
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*/
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handleIncomingConnectionResponse(): void {
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const data = this.deps.receiveBuffer.get(8);
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const responseCode = data[1];
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if (responseCode === undefined) {
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this.deps.closeSocket(ERRORS.InvalidSocks4IncomingConnectionResponse);
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return;
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}
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if (responseCode !== Socks4Response.Granted) {
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this.deps.closeSocket(
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`${ERRORS.Socks4ProxyRejectedIncomingBoundConnection} - (${Socks4Response[responseCode]})`,
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);
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} else {
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const remoteHost: SocksRemoteHost = {
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port: data.readUInt16BE(2),
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host: int32ToIpv4(data.readUInt32BE(4)),
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};
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this.deps.setState(SocksClientState.Established);
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this.deps.removeInternalSocketHandlers();
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this.deps.emit('established', {remoteHost, socket: this.deps.socket});
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}
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}
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}

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