|
2 | 2 | #include <Geode/modify/GauntletSelectLayer.hpp> |
3 | 3 | #include <Geode/Geode.hpp> |
4 | 4 | #include "../Utils/ParticleManager.hpp" |
| 5 | +#include "Geode/cocos/particle_nodes/CCParticleSystemQuad.h" |
5 | 6 |
|
6 | 7 | class $modify(CustomGauntletSelectLayer, GauntletSelectLayer) { |
7 | 8 | void reverseGauntlet(GauntletNode* node) { |
@@ -729,45 +730,248 @@ class $modify(CustomGauntletSelectLayer, GauntletSelectLayer) { |
729 | 730 | sprite->setZOrder(0); |
730 | 731 | sprite->setID("gauntlet-background"_spr); |
731 | 732 | node->addChild(sprite); |
| 733 | + |
| 734 | + // Show gauntlets sprite again |
| 735 | + gauntlet->setVisible(true); |
| 736 | + gauntlet->setPosition({0, 15}); |
| 737 | + gauntlet->setScale(1.050f); |
| 738 | + gauntlet_node->setZOrder(2); |
| 739 | + |
| 740 | + // Particle |
| 741 | + CCParticleSystemQuad* particle = GameToolbox::particleFromString("30a-1a2a0.3a13a90a8a21a0a8a0a0a45a0a0a0a0a50a1a89a149a0.396078a0a0.27451a0a0.14902a0a1a0a31a1a145a68a0.141176a0a0.0352941a0a0.0313726a0a1a0a0.5a0a0.5a0a0a0a0a0a0a0a0a2a1a0a0a0a46a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 742 | + node->addChild(particle); |
| 743 | + particle->setPosition({-1, 0}); |
| 744 | + particle->setZOrder(1); |
| 745 | + particle->setScaleX(1.435f); |
| 746 | + particle->setScaleY(0.935f); |
| 747 | + particle->setID("gauntlet-particles-1"_spr); |
| 748 | + CCParticleSystemQuad* particle2 = GameToolbox::particleFromString("30a-1a1a0.3a13a90a8a21a0a0a0a0a45a0a0a0a0a21a1a89a149a0.894118a0a0.631373a0a0.345098a0a1a0a13a1a145a68a0.894118a0a0.631373a0a0.345098a0a1a0a0.5a0a0.5a0a0a0a0a0a0a0a0a2a1a0a0a0a183a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 749 | + node->addChild(particle2); |
| 750 | + particle2->setPosition(gauntlet->getPosition()); |
| 751 | + particle2->setZOrder(1); |
| 752 | + particle2->setScaleX(2.322f); |
| 753 | + particle2->setScaleY(1.347f); |
| 754 | + particle2->setID("gauntlet-particles-2"_spr); |
| 755 | + CCParticleSystemQuad* particle3 = GameToolbox::particleFromString("19a-1a2a0.3a8a90a0a29a0a5a0a0a0a0a0a0a0a50a1a50a33a0.12549a0a0.0862745a0a0a0a1a0a30a1a50a30a0.12549a0a0.0862745a0a0a0a1a0a0.1a0a0.5a0a0a0a0a0a0a0a0a2a1a0a0a0a181a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 756 | + node->addChild(particle3); |
| 757 | + particle3->setPosition(gauntlet->getPosition()); |
| 758 | + particle3->setZOrder(1); |
| 759 | + particle3->setScaleX(1.145f); |
| 760 | + particle3->setScaleY(1.795f); |
| 761 | + particle3->setID("gauntlet-particles-3"_spr); |
| 762 | + CCParticleSystemQuad* particle4 = GameToolbox::particleFromString("31a-1a3a0.3a9a90a27a11a0a37a38a0a0a0a0a0a0a50a1a0a0a0.133333a0a0.0862745a0a0.0588235a0a1a0a50a1a0a0a0.0666667a0a0.0470588a0a0.0352941a0a1a0a0.5a0a1a0a0a0a0a0a0a0a0a2a1a0a0a0a46a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 763 | + node->addChild(particle4); |
| 764 | + particle4->setPosition({1, -23}); |
| 765 | + particle4->setZOrder(1); |
| 766 | + particle4->setScaleX(1.270f); |
| 767 | + particle4->setScaleY(1.832f); |
| 768 | + particle4->setID("gauntlet-particles-4"_spr); |
| 769 | + CCParticleSystemQuad* particle5 = GameToolbox::particleFromString("40a-1a3a0.3a12a90a13a11a0a48a78a0a0a0a0a0a0a5a3a0a0a0.439216a0a0.309804a0a0.129412a0a1a0a3a3a0a0a0.439216a0a0.309804a0a0.129412a0a1a0a0.1a0a0.3a0a0a0a0a0a0a0a0a2a1a0a0a0a28a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 770 | + node->addChild(particle5); |
| 771 | + particle5->setPosition({2, -20}); |
| 772 | + particle5->setZOrder(1); |
| 773 | + particle5->setScaleX(1.205f); |
| 774 | + particle5->setScaleY(1.280f); |
| 775 | + particle5->setID("gauntlet-particles-5"_spr); |
732 | 776 | } else if (gauntletName == "Ice") { |
733 | 777 | CCSprite* sprite = CCSprite::create("ice_gauntlet.png"_spr); |
734 | 778 | sprite->setPosition(bg->getPosition()); |
735 | 779 | sprite->setScale(1.270f/scaleFactor); |
736 | 780 | sprite->setZOrder(0); |
737 | 781 | sprite->setID("gauntlet-background"_spr); |
738 | 782 | node->addChild(sprite); |
| 783 | + |
| 784 | + // Show gauntlets sprite again |
| 785 | + gauntlet->setVisible(true); |
| 786 | + gauntlet->setPosition({0, 15}); |
| 787 | + gauntlet->setScale(1.050f); |
| 788 | + gauntlet_node->setZOrder(2); |
| 789 | + |
| 790 | + // Particle |
| 791 | + CCParticleSystemQuad* particle = GameToolbox::particleFromString("25a-1a1a0.3a19a90a90a0a0a0a0a0a0a0a0a0a0a12a1a0a98a0.0980392a0a0.176471a0a0.219608a0a1a0a36a1a0a0a0.0980392a0a0.176471a0a0.219608a0a1a0a0a0a0a0a0a0a0a0a0a0a0a2a1a0a0a0a191a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 792 | + node->addChild(particle); |
| 793 | + particle->setPosition({0, 17}); |
| 794 | + particle->setZOrder(1); |
| 795 | + particle->setScaleX(3.760f); |
| 796 | + particle->setScaleY(3.760f); |
| 797 | + particle->setID("gauntlet-particles-1"_spr); |
| 798 | + CCParticleSystemQuad* particle2 = GameToolbox::particleFromString("200a-1a4a0.3a46a90a0a18a0a24a0a0a0a0a0a0a0a1a1a0a39a0.980392a0a1a0a0.980392a0a1a0a1a1a98a41a0.980392a0a1a0a0.980392a0a1a0a0.3a0a0.5a0a0a0a0a0a0a0a0a2a1a0a0a0a14a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 799 | + node->addChild(particle2); |
| 800 | + particle2->setPosition({11, 112}); |
| 801 | + particle2->setZOrder(1); |
| 802 | + particle2->setScaleX(2.322f); |
| 803 | + particle2->setScaleY(3.097f); |
| 804 | + particle2->setRotation(-174); |
| 805 | + particle2->setID("gauntlet-particles-2"_spr); |
| 806 | + CCParticleSystemQuad* particle3 = GameToolbox::particleFromString("44a-1a3a0.3a13a90a27a11a0a40a62a0a0a0a0a0a0a50a1a0a0a0.0431373a0a0.0627451a0a0.0666667a0a1a0a50a1a0a0a0.0431373a0a0.0627451a0a0.0666667a0a1a0a0.5a0a1a0a0a0a0a0a0a0a0a2a1a0a0a0a46a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 807 | + node->addChild(particle3); |
| 808 | + particle3->setPosition({0, -11}); |
| 809 | + particle3->setZOrder(1); |
| 810 | + particle3->setScaleX(1.145f); |
| 811 | + particle3->setScaleY(1.795f); |
| 812 | + particle3->setID("gauntlet-particles-3"_spr); |
| 813 | + CCParticleSystemQuad* particle4 = GameToolbox::particleFromString("38a-1a1.5a0.3a21a90a90a0a0a31a69a0a0a0a0a0a0a2a1a65a57a1a0a1a0a1a0a1a0a5a1a0a0a1a0a1a0a1a0a1a0a0.2a0a0.4a0a0a0a0a0a0a0a0a2a1a0a0a0a169a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 814 | + node->addChild(particle4); |
| 815 | + particle4->setPosition(gauntlet->getPosition()); |
| 816 | + particle4->setZOrder(1); |
| 817 | + particle4->setScaleX(1.470f); |
| 818 | + particle4->setScaleY(1.957f); |
| 819 | + particle4->setID("gauntlet-particles-4"_spr); |
739 | 820 | } else if (gauntletName == "Poison") { |
740 | 821 | CCSprite* sprite = CCSprite::create("poison_gauntlet.png"_spr); |
741 | 822 | sprite->setPosition(bg->getPosition()); |
742 | 823 | sprite->setScale(1.270f/scaleFactor); |
743 | 824 | sprite->setZOrder(0); |
744 | 825 | sprite->setID("gauntlet-background"_spr); |
745 | 826 | node->addChild(sprite); |
746 | | - } else if (gauntletName == "Time") { |
747 | | - CCSprite* sprite = CCSprite::create("time_gauntlet.png"_spr); |
| 827 | + |
| 828 | + // Particle |
| 829 | + CCParticleSystemQuad* particle = GameToolbox::particleFromString("31a-1a3a0.3a9a90a27a11a0a37a64a0a0a0a0a0a0a50a1a0a0a0.054902a0a0.129412a0a0.0627451a0a1a0a50a1a0a0a0.054902a0a0.129412a0a0.0627451a0a1a0a0.5a0a1a0a0a0a0a0a0a0a0a2a1a0a0a0a46a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 830 | + node->addChild(particle); |
| 831 | + particle->setPosition({0, 11}); |
| 832 | + particle->setZOrder(1); |
| 833 | + particle->setScaleX(1.260f); |
| 834 | + particle->setScaleY(1.485f); |
| 835 | + particle->setID("gauntlet-particles-1"_spr); |
| 836 | + CCParticleSystemQuad* particle2 = GameToolbox::particleFromString("20a-1a3a0.3a6a90a22a11a0a33a55a0a0a0a0a0a0a1a1a0a0a0.137255a0a0.301961a0a0.133333a0a1a0a10a1a0a0a0.137255a0a0.301961a0a0.133333a0a1a0a0.1a0a0.5a0a0a0a0a0a0a0a0a2a1a0a0a0a40a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 837 | + node->addChild(particle2); |
| 838 | + particle2->setPosition({-3, -13}); |
| 839 | + particle2->setZOrder(1); |
| 840 | + particle2->setScaleX(1.722f); |
| 841 | + particle2->setScaleY(1.397f); |
| 842 | + particle2->setID("gauntlet-particles-2"_spr); |
| 843 | + CCParticleSystemQuad* particle3 = GameToolbox::particleFromString("4a-1a2.5a0.3a1a-90a0a0a10a35a0a0a-70a0a0a0a0a6a2a140a0a0.345098a0a0.690196a0a0.301961a0a1a0a4a2a140a0a0.345098a0a0.690196a0a0.301961a0a1a0a0a0a0a0a0a0a0a0a0a0a0a2a1a0a0a0a77a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 844 | + node->addChild(particle3); |
| 845 | + particle3->setPosition({0, 109}); |
| 846 | + particle3->setZOrder(1); |
| 847 | + particle3->setScaleX(1.145f); |
| 848 | + particle3->setScaleY(1.795f); |
| 849 | + particle3->setID("gauntlet-particles-3"_spr); |
| 850 | + CCParticleSystemQuad* particle4 = GameToolbox::particleFromString("40a-1a3a0.3a12a90a13a11a0a48a78a0a0a0a0a0a0a3a1a0a0a0.129412a0a0.439216a0a0.168627a0a1a0a1a1a0a0a0.129412a0a0.439216a0a0.168627a0a1a0a0.1a0a0.3a0a0a0a0a0a0a0a0a2a1a0a0a0a192a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 851 | + node->addChild(particle4); |
| 852 | + particle4->setPosition(gauntlet->getPosition()); |
| 853 | + particle4->setZOrder(1); |
| 854 | + particle4->setScaleX(1.270f); |
| 855 | + particle4->setScaleY(1.632f); |
| 856 | + particle4->setID("gauntlet-particles-4"_spr); |
| 857 | + } else if (gauntletName == "Shadow") { |
| 858 | + CCSprite* sprite = CCSprite::create("shadow_gauntlet.png"_spr); |
748 | 859 | sprite->setPosition(bg->getPosition()); |
749 | | - sprite->setScale(1.220f/scaleFactor); |
| 860 | + sprite->setScale(1.745f/scaleFactor); |
750 | 861 | sprite->setZOrder(0); |
751 | 862 | sprite->setID("gauntlet-background"_spr); |
752 | 863 | node->addChild(sprite); |
753 | | - } else if (gauntletName == "Spike") { |
754 | | - CCSprite* sprite = CCSprite::create("spike_gauntlet.png"_spr); |
| 864 | + |
| 865 | + // Show gauntlets sprite again |
| 866 | + gauntlet->setVisible(true); |
| 867 | + gauntlet->setPosition({2, 26}); |
| 868 | + gauntlet->setScale(0.975f); |
| 869 | + gauntlet_node->setZOrder(2); |
| 870 | + |
| 871 | + // Particle |
| 872 | + CCParticleSystemQuad* particle = GameToolbox::particleFromString("48a-1a3a0.3a14a90a27a6a0a40a57a0a0a0a0a0a0a50a1a0a0a0.0509804a0a0.0235294a0a0.0666667a0a1a0a50a1a0a0a0.0509804a0a0.0235294a0a0.0666667a0a1a0a0.5a0a1a0a0a0a0a0a0a0a0a2a1a0a0a0a46a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 873 | + node->addChild(particle); |
| 874 | + particle->setPosition({0, -15}); |
| 875 | + particle->setZOrder(1); |
| 876 | + particle->setScaleX(1.310f); |
| 877 | + particle->setScaleY(1.735f); |
| 878 | + particle->setID("gauntlet-particles-1"_spr); |
| 879 | + CCParticleSystemQuad* particle2 = GameToolbox::particleFromString("62a-1a1a0.3a47a90a90a29a0a11a0a0a0a0a0a0a0a50a1a0a59a0.0784314a0a0.0235294a0a0.0941176a0a1a0a38a1a103a65a0.0784314a0a0.0235294a0a0.0941176a0a1a0a0.5a0a0.5a0a0a0a0a0a0a0a1a2a1a0a0a0a190a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 880 | + node->addChild(particle2); |
| 881 | + particle2->setPosition({0, 25}); |
| 882 | + particle2->setZOrder(1); |
| 883 | + particle2->setScaleX(2.472f); |
| 884 | + particle2->setScaleY(2.472f); |
| 885 | + particle2->setID("gauntlet-particles-2"_spr); |
| 886 | + CCParticleSystemQuad* particle3 = GameToolbox::particleFromString("62a-1a1a0.3a47a90a180a29a0a11a0a0a0a0a0a0a0a50a1a0a0a0.0313726a0a0.00392157a0a0.0470588a0a1a0a38a1a0a0a0.0313726a0a0.00392157a0a0.0470588a0a1a0a0.5a0a0.5a0a38a0a9a0a-85a26a1a2a1a0a0a0a183a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 887 | + node->addChild(particle3); |
| 888 | + particle3->setPosition({0, 25}); |
| 889 | + particle3->setZOrder(1); |
| 890 | + particle3->setScaleX(1.470f); |
| 891 | + particle3->setScaleY(1.470f); |
| 892 | + particle3->setID("gauntlet-particles-3"_spr); |
| 893 | + CCParticleSystemQuad* particle4 = GameToolbox::particleFromString("62a-1a1a0.3a47a90a180a29a0a11a0a0a0a0a0a0a0a50a1a0a0a0.0313726a0a0.00392157a0a0.0431373a0a1a0a38a1a0a0a0.0313726a0a0.00392157a0a0.0431373a0a1a0a0.5a0a0.5a0a38a0a9a0a-85a26a1a2a1a0a0a0a46a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 894 | + node->addChild(particle4); |
| 895 | + particle4->setPosition({0, 25}); |
| 896 | + particle4->setZOrder(1); |
| 897 | + particle4->setScaleX(1.195f); |
| 898 | + particle4->setScaleY(1.195f); |
| 899 | + particle4->setID("gauntlet-particles-4"_spr); |
| 900 | + CCParticleSystemQuad* particle5 = GameToolbox::particleFromString("40a-1a3a0.3a12a90a13a11a0a48a78a0a0a0a0a0a0a5a3a0a0a0.129412a0a0.439216a0a0.133333a0a1a0a3a3a0a0a0.129412a0a0.439216a0a0.133333a0a1a0a0.1a0a0.3a0a0a0a0a0a0a0a0a2a1a0a0a0a28a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 901 | + node->addChild(particle5); |
| 902 | + particle5->setPosition({0, -16}); |
| 903 | + particle5->setZOrder(1); |
| 904 | + particle5->setScaleX(1.255f); |
| 905 | + particle5->setScaleY(1.430f); |
| 906 | + particle5->setID("gauntlet-particles-5"_spr); |
| 907 | + } else if (gauntletName == "Lava") { |
| 908 | + CCSprite* sprite = CCSprite::create("lava_gauntlet.png"_spr); |
755 | 909 | sprite->setPosition(bg->getPosition()); |
756 | | - sprite->setScale(1.920f/scaleFactor); |
| 910 | + sprite->setScale(1.270f/scaleFactor); |
757 | 911 | sprite->setZOrder(0); |
758 | 912 | sprite->setID("gauntlet-background"_spr); |
759 | 913 | node->addChild(sprite); |
760 | | - } else if (gauntletName == "Shadow") { |
761 | | - CCSprite* sprite = CCSprite::create("shadow_gauntlet.png"_spr); |
| 914 | + |
| 915 | + // Show gauntlets sprite again |
| 916 | + gauntlet->setVisible(true); |
| 917 | + gauntlet->setPosition({0, 16}); |
| 918 | + gauntlet->setScale(0.950f); |
| 919 | + gauntlet_node->setZOrder(2); |
| 920 | + |
| 921 | + // Particle |
| 922 | + CCParticleSystemQuad* particle = GameToolbox::particleFromString("40a-1a3a0.3a12a90a13a11a0a48a78a0a0a0a0a0a0a5a3a0a0a0.439216a0a0.309804a0a0.129412a0a1a0a3a3a0a0a0.439216a0a0.309804a0a0.129412a0a1a0a0.1a0a0.3a0a0a0a0a0a0a0a0a2a1a0a0a0a28a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 923 | + node->addChild(particle); |
| 924 | + particle->setPosition({0, -16}); |
| 925 | + particle->setZOrder(1); |
| 926 | + particle->setScaleX(1.360f); |
| 927 | + particle->setScaleY(1.360f); |
| 928 | + particle->setID("gauntlet-particles-1"_spr); |
| 929 | + CCParticleSystemQuad* particle2 = GameToolbox::particleFromString("59a-1a1a0.3a45a90a14a100a54a2a6a0a-135a0a46a0a0a20a8a0a0a1a0a0.756863a0a0.258824a0a1a0a1a1a0a0a1a0a0.694118a0a0.321569a0a1a0a0a0a0.1a0a0a0a0a0a0a0a0a2a1a0a0a1a28a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 930 | + node->addChild(particle2); |
| 931 | + particle2->setPosition(gauntlet->getPosition()); |
| 932 | + particle2->setZOrder(1); |
| 933 | + particle2->setScaleX(1.522f); |
| 934 | + particle2->setScaleY(1.547f); |
| 935 | + particle2->setID("gauntlet-particles-2"_spr); |
| 936 | + CCParticleSystemQuad* particle3 = GameToolbox::particleFromString("56a-1a1a0.3a43a90a16a103a81a2a6a0a-180a0a46a0a0a13a8a0a0a1a0a0.756863a0a0.258824a0a1a0a1a1a0a0a1a0a0.694118a0a0.321569a0a1a0a0a0a0.1a0a0a0a0a0a0a0a0a2a1a0a0a1a28a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 937 | + node->addChild(particle3); |
| 938 | + particle3->setPosition(gauntlet->getPosition()); |
| 939 | + particle3->setZOrder(1); |
| 940 | + particle3->setScaleX(1.470f); |
| 941 | + particle3->setScaleY(1.370f); |
| 942 | + particle3->setID("gauntlet-particles-3"_spr); |
| 943 | + CCParticleSystemQuad* particle4 = GameToolbox::particleFromString("56a-1a1a0.5a19a90a28a49a43a2a6a0a23a0a43a0a0a50a33a0a0a0.172549a0a0.160784a0a0.14902a0a0.47a0a50a38a0a0a0.247059a0a0.243137a0a0.239216a0a0.47a0a0a0a0.13a0a0a0a0a0a0a0a0a2a0a0a0a1a29a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 944 | + node->addChild(particle4); |
| 945 | + particle4->setPosition(gauntlet->getPosition()); |
| 946 | + particle4->setZOrder(1); |
| 947 | + particle4->setScaleX(1.095f); |
| 948 | + particle4->setScaleY(0.845f); |
| 949 | + particle4->setID("gauntlet-particles-4"_spr); |
| 950 | + CCParticleSystemQuad* particle5 = GameToolbox::particleFromString("59a-1a1a0.3a45a90a18a113a30a2a6a0a-192a0a46a0a0a20a8a0a0a1a0a0.505882a0a0.258824a0a1a0a1a1a0a0a1a0a0.505882a0a0.258824a0a1a0a0a0a0.1a0a0a0a0a0a0a0a0a2a1a0a0a1a158a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 951 | + node->addChild(particle5); |
| 952 | + particle5->setPosition(gauntlet->getPosition()); |
| 953 | + particle5->setZOrder(1); |
| 954 | + particle5->setScaleX(1.255f); |
| 955 | + particle5->setScaleY(1.430f); |
| 956 | + particle5->setID("gauntlet-particles-5"_spr); |
| 957 | + CCParticleSystemQuad* particle6 = GameToolbox::particleFromString("48a-1a3a0.3a14a90a27a6a0a40a57a0a0a0a0a0a0a50a1a0a0a0.0666667a0a0.0352941a0a0.0196078a0a1a0a50a1a0a0a0.0666667a0a0.0352941a0a0.0196078a0a1a0a0.5a0a1a0a0a0a0a0a0a0a0a2a1a0a0a0a46a0a0a0a0a0a0a0a0a0a0a0a0a0a0", NULL, false); |
| 958 | + node->addChild(particle6); |
| 959 | + particle6->setPosition({0, -18}); |
| 960 | + particle6->setZOrder(1); |
| 961 | + particle6->setScaleX(1.235f); |
| 962 | + particle6->setScaleY(1.835f); |
| 963 | + particle6->setID("gauntlet-particles-6"_spr); |
| 964 | + } else if (gauntletName == "Time") { |
| 965 | + CCSprite* sprite = CCSprite::create("time_gauntlet.png"_spr); |
762 | 966 | sprite->setPosition(bg->getPosition()); |
763 | | - sprite->setScale(1.745f/scaleFactor); |
| 967 | + sprite->setScale(1.220f/scaleFactor); |
764 | 968 | sprite->setZOrder(0); |
765 | 969 | sprite->setID("gauntlet-background"_spr); |
766 | 970 | node->addChild(sprite); |
767 | | - } else if (gauntletName == "Lava") { |
768 | | - CCSprite* sprite = CCSprite::create("lava_gauntlet.png"_spr); |
| 971 | + } else if (gauntletName == "Spike") { |
| 972 | + CCSprite* sprite = CCSprite::create("spike_gauntlet.png"_spr); |
769 | 973 | sprite->setPosition(bg->getPosition()); |
770 | | - sprite->setScale(1.270f/scaleFactor); |
| 974 | + sprite->setScale(1.920f/scaleFactor); |
771 | 975 | sprite->setZOrder(0); |
772 | 976 | sprite->setID("gauntlet-background"_spr); |
773 | 977 | node->addChild(sprite); |
|
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