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In this documentation, you will find everything you need to get started with Multibody.jl, from basic component descriptions to detailed examples showcasing the package's capabilities. As you explore this documentation, you'll learn how to create complex models, work with forces and torques, simulate various types of motions, and visualize your results in both 2D and 3D. Whether you are a seasoned researcher or a newcomer to the field, Multibody.jl will empower you to bring your ideas to life and unlock new possibilities in the fascinating world of multibody dynamics.
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## Example overview
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The following animations give a quick overview of simple mechanisms that can be modeled using Multibody.jl. The examples are ordered from simple at the top, to more advanced at the bottom. Please browse the examples for even more examples!
Linear spring acting as line force between `frame_a` and `frame_b`.
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A force `f` is exerted on the origin of `frame_b` and with opposite sign
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# Arguments:
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- `c`: Spring stiffness
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- `m`: Mass of the spring (can be zero)
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- `lengthFraction`: Location of spring mass with respect to `frame_a` as a fraction of the distance from `frame_a` to `frame_b` (=0: at `frame_a`; =1: at `frame_b`)
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- `lengthfraction`: Location of spring mass with respect to `frame_a` as a fraction of the distance from `frame_a` to `frame_b` (=0: at `frame_a`; =1: at `frame_b`)
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- `s_unstretched`: Length of the spring when it is unstretched
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- `kwargs`: are passed to `LineForceWithMass`
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# Rendering
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- `num_windings = 6`
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- `color = [0,0,1,1]`
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- `radius = 0.1`
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- `N = 200`
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See also [`SpringDamperParallel`](@ref)
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"""
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@componentfunctionSpring(; c, name, m =0, lengthFraction=0.5, s_unstretched =0, kwargs...)
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