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Description
This is just an "official" issue about 3D billiards, which I had in my mind since a year now.
The main method of propagation used in 2D applies juuuust as well to 3D.
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3DParticle -
Plane -
Sphere -
collisiontimebetween these -
distancebetween these -
specular/periodicity
this is all we need pretty much.
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