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Fix new reverse benchmarks by adding gpu_vec_long
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perf/array.jl

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@@ -10,6 +10,7 @@ cpu_mat = rand(rng, Float32, m, n)
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gpu_mat = CuArray{Float32}(cpu_mat)
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gpu_mat_long = CuArray{Float32}(rand(rng, Float32, m_long, n_long))
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gpu_vec = reshape(gpu_mat, length(gpu_mat))
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gpu_vec_long = reshape(gpu_mat_long, length(gpu_mat_long))
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gpu_arr_3d = reshape(gpu_mat, (m, 40, 25))
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gpu_arr_4d = reshape(gpu_mat, (m, 10, 10, 10))
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gpu_mat_ints = CuArray(rand(rng, -10:10, m, n))

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