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always validate
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src/pocl/compiler/compilation.jl

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@@ -50,7 +50,7 @@ end
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# create GPUCompiler objects
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target = SPIRVCompilerTarget(; supports_fp16, supports_fp64, kwargs...)
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target = SPIRVCompilerTarget(; supports_fp16, supports_fp64, validate = true, kwargs...)
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params = OpenCLCompilerParams()
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return CompilerConfig(target, params; kernel, name, always_inline)
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end

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