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Correct uvtype -> uv in mesh, partial for #152
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src/meshes.jl

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@@ -100,7 +100,7 @@ end
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"""
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mesh(primitive::GeometryPrimitive;
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pointtype=Point, facetype=GLTriangle,
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uvtype=nothing, normaltype=nothing)
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uv=nothing, normaltype=nothing)
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Creates a mesh from `primitive`.
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