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add FaceView ref to Mesh docstring
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src/basic_types.jl

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@@ -523,7 +523,8 @@ few restrictions:
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AbstractVector must match in length. For FaceViews, the number of faces needs to match.)
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See also: [`vertex_attributes`](@ref), [`coordinates`](@ref), [`normals`](@ref),
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[`texturecoordinates`](@ref), [`decompose`](@ref), [`clear_faceviews`](@ref)
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[`texturecoordinates`](@ref), [`decompose`](@ref), [`FaceView`](@ref),
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[`clear_faceviews`](@ref)
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The `faces` field is a collection `<: AbstractVector{FaceType}` containing faces
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that describe how vertices are connected. Typically these are `(GL)TriangleFace`s

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