|
| 1 | +using AbstractPlotting |
| 2 | +import GeometryTypes |
| 3 | + |
| 4 | +function to_triangle(triangles, tetra) |
| 5 | + push!(triangles, GeometryTypes.GLTriangle(tetra[1], tetra[2], tetra[3])) |
| 6 | + push!(triangles, GeometryTypes.GLTriangle(tetra[2], tetra[3], tetra[4])) |
| 7 | + push!(triangles, GeometryTypes.GLTriangle(tetra[2], tetra[3], tetra[4])) |
| 8 | + push!(triangles, GeometryTypes.GLTriangle(tetra[3], tetra[1], tetra[4])) |
| 9 | +end |
| 10 | +function to_lines(lines, tetra) |
| 11 | + push!(lines, tetra[1], tetra[2]) |
| 12 | + push!(lines, tetra[2], tetra[3]) |
| 13 | + push!(lines, tetra[3], tetra[4]) |
| 14 | + push!(lines, tetra[2], tetra[4]) |
| 15 | + push!(lines, tetra[1], tetra[4]) |
| 16 | +end |
| 17 | + |
| 18 | + |
| 19 | +function AbstractPlotting.convert_arguments(T::Type{<: AbstractPlotting.Lines}, mesh::AbstractVector{<: GeometryBasics.Tetrahedron}) |
| 20 | + points = GeometryTypes.Point3f0[] |
| 21 | + for elem in mesh |
| 22 | + to_lines(points, elem) |
| 23 | + end |
| 24 | + return (points,) |
| 25 | +end |
| 26 | + |
| 27 | +function AbstractPlotting.convert_arguments(::Type{<: AbstractPlotting.Mesh}, mesh::GeometryBasics.Mesh{T, N, <: GeometryBasics.Tetrahedron}) where {T, N} |
| 28 | + points = GeometryTypes.Point3f0.(coordinates(mesh)) |
| 29 | + triangles = GeometryTypes.GLTriangle[] |
| 30 | + for elem in faces(mesh) |
| 31 | + to_triangle(triangles, elem) |
| 32 | + end |
| 33 | + return (GeometryTypes.GLNormalMesh(points, triangles),) |
| 34 | +end |
| 35 | + |
| 36 | +function AbstractPlotting.convert_arguments(T::Type{<: AbstractPlotting.Wireframe}, mesh::GeometryBasics.Mesh) |
| 37 | + m = convert_arguments(AbstractPlotting.Mesh, mesh)[1] |
| 38 | + return convert_arguments(T, m) |
| 39 | +end |
| 40 | +function AbstractPlotting.convert_arguments(p::AbstractPlotting.PointBased, mesh::GeometryBasics.Mesh) |
| 41 | + return convert_arguments(p, GeometryTypes.Point.(coordinates(mesh))) |
| 42 | +end |
| 43 | + |
| 44 | +function AbstractPlotting.convert_arguments(::Type{<: AbstractPlotting.Mesh}, mesh::GeometryBasics.Mesh) |
| 45 | + (GeometryTypes.GLNormalMesh( |
| 46 | + GeometryTypes.Point3f0.(coordinates(mesh)), |
| 47 | + GeometryTypes.GLTriangle.(faces(mesh)) |
| 48 | + ),) |
| 49 | +end |
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