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297 | 297 | @test GeometryBasics.cyclic_hash(GLTriangleFace(1,2,3)) == GeometryBasics.cyclic_hash(GLTriangleFace(1,2,3)) |
298 | 298 | @test GeometryBasics.cyclic_hash(GLTriangleFace(1,2,3)) == GeometryBasics.cyclic_hash(GLTriangleFace(2,3,1)) |
299 | 299 | @test GeometryBasics.cyclic_hash(GLTriangleFace(1,2,3)) == GeometryBasics.cyclic_hash(GLTriangleFace(3,1,2)) |
| 300 | + |
| 301 | + # repeat with cyclic_equal |
| 302 | + @test !GeometryBasics.cyclic_equal(f, QuadFace(1,2,3,4)) |
| 303 | + @test GeometryBasics.cyclic_equal(f, QuadFace(3,4,7,8)) |
| 304 | + @test GeometryBasics.cyclic_equal(f, QuadFace(7,8,3,4)) |
| 305 | + @test GeometryBasics.cyclic_equal(GLTriangleFace(1,2,3), GLTriangleFace(1,2,3)) |
| 306 | + @test GeometryBasics.cyclic_equal(GLTriangleFace(1,2,3), GLTriangleFace(2,3,1)) |
| 307 | + @test GeometryBasics.cyclic_equal(GLTriangleFace(1,2,3), GLTriangleFace(3,1,2)) |
300 | 308 | end |
301 | 309 |
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302 | 310 | @testset "FaceView" begin |
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