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Description
I am unsure if i am using your code correctly, but i assume that the following code behaves different to what i would expect:
using GeometryBasics,StableRNGs
rng = StableRNG(123)
results_tri = Vector{Bool}(undef,100)
results_poly = Vector{Bool}(undef,100)
for i in eachindex(results_tri)
xs = sort(rand(rng,Float32,3))[[1,3,2]] #sorting for orientation of area
ys = sort(rand(rng,Float32,3))
points = Point2.(xs,ys)
tri = Triangle(points...)
pol = Polygon(points)
point = 1/3 * sum(points)
results_tri[i] = point in tri
results_poly[i] = point in pol
end
sum(results_tri) == length(results_tri) # returns true
sum(results_poly) == length(results_poly) #returns false
This means to me that in(p::Point2,pol::Polygon)
gives a wrong result.
Thank you for your time and effort!
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