Skip to content

Nonequidistant coordinates #104

@thchr

Description

@thchr

At present, isosurface implicitly assumes that inputs X, Y, and Z are equidistantly spaced. There's no real reason to assume this afaik however.
At minimum, it's not great that the assumption is implicit and conversion occurs without warning/error.

Non-equidistant coordinates can e.g. be helpful to simulate isocaps in combination with a jump-function at boundaries.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions