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add benchmark to readme
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README.md

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@@ -59,5 +59,8 @@ vf_matrix = view_factors(bvh; rays_per_triangle=1000)
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- [Full API Documentation](https://juliageometry.github.io/Raycore.jl/)
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- [Ray Tracing Tutorial](https://juliageometry.github.io/Raycore.jl/dev/raytracing_tutorial.html) - Build a complete ray tracer from scratch
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- [GPU Ray Tracing Tutorial](https://juliageometry.github.io/Raycore.jl/dev/gpu_raytracing.html) - Port the ray tracer to GPU with optimization techniques
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![Ray tracing example](./docs/src/raytracing.png)
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![GPU Benchmarks](./docs/src/gpu-benchmarks.png)

docs/src/gpu-benchmarks.png

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docs/src/index.md

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@@ -31,7 +31,7 @@ Build a complete ray tracer from scratch with shadows, materials, reflections, a
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Port the ray tracer to the GPU with KernelAbstractions.jl. Learn about kernel optimization, loop unrolling, tiling, and wavefront rendering.
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![GPU Ray Tracing](.gpu_raytracing_tutorial-bbook/data/gpu-benchmarks.png)
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![GPU Ray Tracing](gpu-benchmarks.png)
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[GPU Ray Tracing with Raycore](@ref)
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