When shader compilation fails, naga gets spawn for better narrowing of error. But currently the WGSLTypes doesn't really have a artifact system for naga binary.
https://github.com/dvijaha/WGSLTypes.jl/blob/d9ebf59d6837f923f18a0cc4e4851c51860e682f/src/shaders.jl#L53
An artifact system for naga binary would help resolve this issue.