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@@ -364,6 +365,22 @@ if mesh_renderer.m_GameObject:
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mesh_renderer.export(export_dir)
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```
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## Custom-Filesystem
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UnityPy uses [fsspec](https://github.com/fsspec/filesystem_spec) under the hood to manage all filesystem interactions.
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This allows using various different types of filesystems without having to change UnityPy's code.
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It also means that you can use your own custom filesystem to e.g. handle indirection via catalog files, load assets on demand from a server, or decrypt files.
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Following methods of the filesystem have to be implemented for using it in UnityPy.
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- sep (not a function, just the seperator as character)
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