|
| 1 | +from dataclasses import dataclass |
| 2 | +from math import sqrt |
| 3 | + |
| 4 | + |
| 5 | +kEpsilon = 0.00001 |
| 6 | + |
| 7 | + |
| 8 | +@dataclass |
1 | 9 | class Vector2:
|
2 |
| - X: float |
3 |
| - Y: float |
4 |
| - |
5 |
| - def __init__(self, x: float, y: float): |
6 |
| - self.X = x |
7 |
| - self.Y = y |
8 |
| - |
9 |
| - |
10 |
| -""" |
11 |
| -using System; |
12 |
| -using System.Runtime.InteropServices; |
13 |
| -
|
14 |
| -namespace AssetStudio |
15 |
| -{ |
16 |
| - [StructLayout(LayoutKind.Sequential, Pack = 4)] |
17 |
| - public struct Vector2 : IEquatable<Vector2> |
18 |
| - { |
19 |
| - public float X; |
20 |
| - public float Y; |
21 |
| -
|
22 |
| - public Vector2(float x, float y) |
23 |
| - { |
24 |
| - X = x; |
25 |
| - Y = y; |
26 |
| - } |
27 |
| -
|
28 |
| - public float this[int index] |
29 |
| - { |
30 |
| - get |
31 |
| - { |
32 |
| - switch (index) |
33 |
| - { |
34 |
| - case 0: return X; |
35 |
| - case 1: return Y; |
36 |
| - default: throw new ArgumentOutOfRangeException(nameof(index), "Invalid Vector2 index!"); |
37 |
| - } |
38 |
| - } |
39 |
| -
|
40 |
| - set |
41 |
| - { |
42 |
| - switch (index) |
43 |
| - { |
44 |
| - case 0: X = value; break; |
45 |
| - case 1: Y = value; break; |
46 |
| - default: throw new ArgumentOutOfRangeException(nameof(index), "Invalid Vector2 index!"); |
47 |
| - } |
48 |
| - } |
49 |
| - } |
50 |
| -
|
51 |
| - public override int GetHashCode() |
52 |
| - { |
53 |
| - return X.GetHashCode() ^ (Y.GetHashCode() << 2); |
54 |
| - } |
55 |
| -
|
56 |
| - public override bool Equals(object other) |
57 |
| - { |
58 |
| - if (!(other is Vector2)) |
59 |
| - return false; |
60 |
| - return Equals((Vector2)other); |
61 |
| - } |
62 |
| -
|
63 |
| - public bool Equals(Vector2 other) |
64 |
| - { |
65 |
| - return X.Equals(other.X) && Y.Equals(other.Y); |
66 |
| - } |
67 |
| -
|
68 |
| - public void Normalize() |
69 |
| - { |
70 |
| - var length = Length(); |
71 |
| - if (length > kEpsilon) |
72 |
| - { |
73 |
| - var invNorm = 1.0f / length; |
74 |
| - X *= invNorm; |
75 |
| - Y *= invNorm; |
76 |
| - } |
77 |
| - else |
78 |
| - { |
79 |
| - X = 0; |
80 |
| - Y = 0; |
81 |
| - } |
82 |
| - } |
83 |
| -
|
84 |
| - public float Length() |
85 |
| - { |
86 |
| - return (float)Math.Sqrt(LengthSquared()); |
87 |
| - } |
88 |
| -
|
89 |
| - public float LengthSquared() |
90 |
| - { |
91 |
| - return X * X + Y * Y; |
92 |
| - } |
93 |
| -
|
94 |
| - public static Vector2 Zero => new Vector2(); |
95 |
| -
|
96 |
| - public static Vector2 operator +(Vector2 a, Vector2 b) |
97 |
| - { |
98 |
| - return new Vector2(a.X + b.X, a.Y + b.Y); |
99 |
| - } |
100 |
| -
|
101 |
| - public static Vector2 operator -(Vector2 a, Vector2 b) |
102 |
| - { |
103 |
| - return new Vector2(a.X - b.X, a.Y - b.Y); |
104 |
| - } |
105 |
| -
|
106 |
| - public static Vector2 operator *(Vector2 a, Vector2 b) |
107 |
| - { |
108 |
| - return new Vector2(a.X * b.X, a.Y * b.Y); |
109 |
| - } |
110 |
| -
|
111 |
| - public static Vector2 operator /(Vector2 a, Vector2 b) |
112 |
| - { |
113 |
| - return new Vector2(a.X / b.X, a.Y / b.Y); |
114 |
| - } |
115 |
| -
|
116 |
| - public static Vector2 operator -(Vector2 a) |
117 |
| - { |
118 |
| - return new Vector2(-a.X, -a.Y); |
119 |
| - } |
120 |
| -
|
121 |
| - public static Vector2 operator *(Vector2 a, float d) |
122 |
| - { |
123 |
| - return new Vector2(a.X * d, a.Y * d); |
124 |
| - } |
125 |
| -
|
126 |
| - public static Vector2 operator *(float d, Vector2 a) |
127 |
| - { |
128 |
| - return new Vector2(a.X * d, a.Y * d); |
129 |
| - } |
130 |
| -
|
131 |
| - public static Vector2 operator /(Vector2 a, float d) |
132 |
| - { |
133 |
| - return new Vector2(a.X / d, a.Y / d); |
134 |
| - } |
135 |
| -
|
136 |
| - public static bool operator ==(Vector2 lhs, Vector2 rhs) |
137 |
| - { |
138 |
| - return (lhs - rhs).LengthSquared() < kEpsilon * kEpsilon; |
139 |
| - } |
140 |
| -
|
141 |
| - public static bool operator !=(Vector2 lhs, Vector2 rhs) |
142 |
| - { |
143 |
| - return !(lhs == rhs); |
144 |
| - } |
145 |
| -
|
146 |
| - public static implicit operator Vector3(Vector2 v) |
147 |
| - { |
148 |
| - return new Vector3(v.X, v.Y, 0); |
149 |
| - } |
150 |
| -
|
151 |
| - public static implicit operator Vector4(Vector2 v) |
152 |
| - { |
153 |
| - return new Vector4(v.X, v.Y, 0.0F, 0.0F); |
154 |
| - } |
155 |
| -
|
156 |
| - private const float kEpsilon = 0.00001F; |
157 |
| - } |
158 |
| -} |
159 |
| -
|
160 |
| -""" |
| 10 | + '''https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Math/Vector2.cs''' |
| 11 | + |
| 12 | + X: float = 0.0 |
| 13 | + Y: float = 0.0 |
| 14 | + |
| 15 | + def __init__(self, x: float = 0.0, y: float = 0.0): |
| 16 | + if not all(isinstance(v, (int, float)) for v in (x, y)): |
| 17 | + raise TypeError("All components must be numeric.") |
| 18 | + self.X = float(x) |
| 19 | + self.Y = float(y) |
| 20 | + |
| 21 | + def __getitem__(self, index): |
| 22 | + return (self.X, self.Y)[index] |
| 23 | + |
| 24 | + def __setitem__(self, index, value): |
| 25 | + if index == 0: |
| 26 | + self.X = value |
| 27 | + elif index == 1: |
| 28 | + self.Y = value |
| 29 | + else: |
| 30 | + raise IndexError("Index out of range") |
| 31 | + |
| 32 | + def __hash__(self): |
| 33 | + return self.X.__hash__() ^ (self.Y.__hash__() << 2) |
| 34 | + |
| 35 | + def normalize(self): |
| 36 | + length = self.length() |
| 37 | + if length > kEpsilon: |
| 38 | + invNorm = 1.0 / length |
| 39 | + self.X *= invNorm |
| 40 | + self.Y *= invNorm |
| 41 | + else: |
| 42 | + self.X = self.Y = 0.0 |
| 43 | + |
| 44 | + Normalize = normalize |
| 45 | + |
| 46 | + def length(self): |
| 47 | + return sqrt(self.lengthSquared()) |
| 48 | + |
| 49 | + Length = length |
| 50 | + |
| 51 | + def lengthSquared(self): |
| 52 | + return self.X ** 2 + self.Y ** 2 |
| 53 | + |
| 54 | + LengthSquared = lengthSquared |
| 55 | + |
| 56 | + @staticmethod |
| 57 | + def Zero(): |
| 58 | + return Vector2(0, 0) |
| 59 | + |
| 60 | + @staticmethod |
| 61 | + def One(): |
| 62 | + return Vector2(1, 1) |
| 63 | + |
| 64 | + def __add__(a, b): |
| 65 | + return Vector2(a.X + b.X, a.Y + b.Y) |
| 66 | + |
| 67 | + def __sub__(a, b): |
| 68 | + return Vector2(a.X - b.X, a.Y - b.Y) |
| 69 | + |
| 70 | + def __mul__(a, d): |
| 71 | + return Vector2(a.X * d, a.Y * d) |
| 72 | + |
| 73 | + def __truediv__(a, d): |
| 74 | + return Vector2(a.X / d, a.Y / d) |
| 75 | + |
| 76 | + def __eq__(lhs, rhs): |
| 77 | + if isinstance(rhs, Vector2): |
| 78 | + diff = lhs - rhs |
| 79 | + return diff.lengthSquared() < kEpsilon * kEpsilon |
| 80 | + return False |
| 81 | + |
| 82 | + def __ne__(lhs, rhs): |
| 83 | + return not (lhs == rhs) |
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