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Poor performance when "drawing" many instances containing hidden layers #2227

@anewusername

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@anewusername

Layouts containing a large number of instances can be very slow to redraw (and cause freezes / crashes), even in cases where those instances contain only a single, hidden, layer.

I've attached a file (tiles.gds.gz) that can help to show the effect -- to reproduce, open the file, hide layer 1/0, show the full hierarchy (to avoid drawing cell boxes), then zoom in and out and watch the other layers get drawn one-by-one.

The effect goes away if you flatten the layout -- based on this, I assume the drawing code is visiting each instance (but drawing nothing as the layer is hidden). Is there an easy opportunity to do some caching (e.g. "nothing to draw for this cell, skip its instances"), or are instances stored in a way that wouldn't help?

Happy to try to build something myself, but figured I'd ask before getting too deep into the code (so far, some quick profiling pointed me towards layRedrawThreadWorker.cc).

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