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-**KSP 2 Save Fix** by [jayouimet](https://github.com/jayouimet) - Replaces the Control Owner Part to the first available Command module or to the Root part if not found when it is set to null.
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-**Vessel Landed State Fix** by [munix](https://github.com/jan-bures) - Checks if the vessel's state is Landed when not actually near the ground and resets it. Should fix [this persistent bug](https://forum.kerbalspaceprogram.com/topic/220260-incorrect-landed-state-causing-lack-of-trajectory-lines/).
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-**Velocity Display Precision Fix** by [arthomnix](https://github.com/arthomnix) - Fixes the digit after the decimal point on the navball velocity display always being zero at velocities above 100m/s.
-**VAB Redo Tooltip Fix** by [coldrifting](https://github.com/coldrifting) - Fixes the VAB Redo button tooltip not being at the same height as the button.
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-**Revert After Recovery Fix** by [munix](https://github.com/jan-bures) - Fixes the Revert buttons being enabled after recovering a vessel.
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-**Experiment Biome Pause Fix** by [dmarcuse](https://github.com/dmarcuse) - Fixes experiments that don't care about biome pausing when the biome changes.
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-**Stock Mission Fix** by [Cheese](https://github.com/cheese3660) - Fixes the incorrect completion conditions of the mission _Second Dibs: Gold Edition_.
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-**Stock Mission Fix** by [Cheese](https://github.com/cheese3660) - Fixes the incorrect completion conditions of some stock missions.
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-**Resource Manager UI Fix** by [munix](https://github.com/jan-bures) - Fixes the Resource Manager bug where moving a tank from the right pane back to the left pane caused it to duplicate.
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-**Decoupled Craft Name Fix** by [munix](https://github.com/jan-bures) - Decoupled and docked/undocked vessels get names based on the original vessels instead of "Default Name" and "(Combined)".
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@@ -36,4 +34,4 @@ To see what fixes are planned to be implemented, you can visit the [Issues page]
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If you want to toggle any of the included fixes off, you can do so in game: `Main menu` -> `Settings` -> `Mods` -> `Community Fixes`. The changes will apply after restarting the game.
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## Contributing
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If you'd like to contribute to this project, please take a look at [our wiki](https://github.com/KSP2Community/CommunityFixes/wiki/Adding-your-fix).
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If you'd like to contribute to this project, please take a look at [our wiki](https://github.com/KSP2Community/CommunityFixes/wiki/Adding-your-fix).
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