1+ Shader "Parts Replace"
2+ {
3+ Properties
4+ {
5+ _Color( "Color" , Color ) = (1 , 1 , 1 , 1 )
6+ _MainTex( "Albedo Map" , 2D ) = "white" {}
7+ _MetallicGlossMap( "Metallic" , 2D ) = "white" {}
8+ _Metallic( "Metallic/Smoothness Map" , Range (0 , 1 )) = 0
9+ _GlossMapScale( "Smoothness Scale" , Range (0 , 1 )) = 1
10+ _MipBias( "Mip Bias" , Range (0 , 1 )) = 0.8
11+ _BumpMap( "Normal Map" , 2D ) = "bump" {}
12+ _DetailBumpMap( "Detail Normal Map" , 2D ) = "bump" {}
13+ _DetailMask( "Detail Mask" , 2D ) = "white" {}
14+ _DetailBumpScale( "Detail Normal Scale" , Range (0 , 1 )) = 1
15+ _DetailBumpTiling( "Detail Normal Tiling" , Range (0.01 , 10 )) = 1
16+ _OcclusionMap( "Occlusion Map" , 2D ) = "white" {}
17+ _OcclusionStrength( "Strength" , Range (0 , 1 )) = 1
18+ _EmissionMap( "Emission Map" , 2D ) = "white" {}
19+ _EmissionColor( "Emission Color" , Color ) = (0 , 0 , 0 , 0 )
20+ _UseTimeOfDay( "Use Time of Day" , Float ) = 0
21+ _TimeOfDayDotMin( "Min" , Range (-1 , 1 )) = -0.005
22+ _TimeOfDayDotMax( "Max" , Range (-1 , 1 )) = 0.005
23+ _PaintA( "Paint Color A" , Color ) = (1 , 0 , 0 , 0 )
24+ _PaintB( "Paint Color B" , Color ) = (0 , 1 , 0.1558626 , 0 )
25+ _PaintMaskGlossMap( "Paint Mask (RG Masks B Dirt A Smooth)" , 2D ) = "white" {}
26+ _PaintGlossMapScale( "Paint Smoothness Scale" , Range (0 , 1 )) = 1
27+ _SmoothnessOverride( "Use PaintMask for Paint Smoothness (And not the Metallic Map)?" , Float ) = 1
28+ _RimFalloff( "_RimFalloff" , Range (0.01 , 5 )) = 0.1
29+ _RimColor( "_RimColor" , Color ) = (0 , 0 , 0 , 0 )
30+ [HideInInspector ]_BUILTIN_QueueOffset( "Float" , Float ) = 0
31+ [HideInInspector ]_BUILTIN_QueueControl( "Float" , Float ) = -1
32+ }
33+
34+ FallBack "Hidden/Shader Graph/FallbackError"
35+ }
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