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Revert mods folder path to be in assets when in editor
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Runtime/Core/CoreModule.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -90,10 +90,10 @@ public override void PreLoad()
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{
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// Go here instead so that the static constructor recognizes everything
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var disabledPlugins = File.ReadAllText(SpaceWarp.API.CommonPaths.DISABLED_PLUGINS)
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var disabledPlugins = File.ReadAllText(SpaceWarp.API.CommonPaths.DisabledPlugins)
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.Split(new[] { '\n' }, StringSplitOptions.RemoveEmptyEntries).Select(x => x.Trim()).ToList();
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var modFolders = Directory.GetDirectories(SpaceWarp.API.CommonPaths.MODS_FOLDER, "*", SearchOption.AllDirectories)
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var modFolders = Directory.GetDirectories(SpaceWarp.API.CommonPaths.ModsFolder, "*", SearchOption.AllDirectories)
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.Where(dir => ShouldLoad(disabledPlugins, Path.Combine(dir, "swinfo.json")))
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.Select(x => (
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Folder: x,
@@ -104,7 +104,7 @@ public override void PreLoad()
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var gameRoot = new DirectoryInfo(".");
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var standalonePatches = Directory.EnumerateFiles(
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SpaceWarp.API.CommonPaths.MODS_FOLDER,
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SpaceWarp.API.CommonPaths.ModsFolder,
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"*.patch",
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SearchOption.AllDirectories
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)

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