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Prep for v1.7.0
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README.md

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@@ -10,7 +10,7 @@ http://forum.kerbalspaceprogram.com/index.php?showtopic=140541
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## Requirements
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* KSP version 1.6.1 (build 2401) is the only supported KSP version
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* KSP version 1.7.0 (build 2483) is the only supported KSP version
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* [ModuleManager](http://forum.kerbalspaceprogram.com/index.php?showtopic=50533) is required.
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## Installation
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## Changelog
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### v2.7.0
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* Compile for KSP 1.7.0
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* Remove `ModuleB9PropagateCopyEvents` from parts since KSP handles this correctly now
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* Leave empty class so that KSP doesn't complain when loading craft/vessels
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* All initialization errors now warn the user but allow the game to continue
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* Add fuzzy matching for attach node toggling
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* `?` will match any one character, `*` will match anything (or nothing)
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* All matching nodes will be switched
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* Allow moving and rotation of transforms
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* Subtypes can now have `TRANSFORM` nodes
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* Each one should nave a `name` which is the name of the transform
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* Each one can have a `positionOffset = x, y, z` which is a local offset for that transform
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* Any number of modules can modify a transform's position (it's additive)
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* Each one can have a `rotationOffset = x, y, z` which is a local rotation offset
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* Only one module can modify a transform's position
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* Remove KSP localization debug logging
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* Add Brazilian Portuguese localization
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* Localize switch subtype button
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* Fix texture switches incorrectly saying the current texture wasn't found when really the new texture wasn't found
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* Use more correct part names in some log messages
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* Allow subtypes to specify a mirror symmetry counterpart
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* Subtypes now accept a `mirrorSymmetrySubtype` value which is the subtype name of the mirror symmetry subtype
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* When placing the part in mirror symmetry, the symmetry counterpart will use this mirror symmetry subtype, otherwise it will use the normal subtype
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### v2.6.0
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* Recompile against KSP 1.6.1

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