@@ -17,7 +17,7 @@ public class ShipEffectsCollisions : RSE_Module
1717 private Dictionary < CollisionType , List < SoundLayer > > SoundLayerCollisionGroups = new Dictionary < CollisionType , List < SoundLayer > > ( ) ;
1818
1919 private bool collided ;
20- private Collision collision ;
20+ private Vector3 collisionRelativeVelocity ;
2121 private CollidingObject collidingObject ;
2222 private CollisionType collisionType ;
2323
@@ -65,7 +65,7 @@ public override void LateUpdate()
6565 if ( ! SoundLayerCollisionGroups . ContainsKey ( collisionType ) ) return ;
6666
6767 string collidingObjectString = collidingObject . ToString ( ) . ToLower ( ) ;
68- float control = collision != null ? collision . relativeVelocity . magnitude : 0 ;
68+ float control = collisionRelativeVelocity . magnitude ;
6969
7070 foreach ( var soundLayer in SoundLayerCollisionGroups [ collisionType ] )
7171 {
@@ -76,7 +76,8 @@ public override void LateUpdate()
7676 }
7777
7878 baseLateUpdate :
79- base . LateUpdate ( ) ;
79+ collisionRelativeVelocity = Vector3 . zero ;
80+ base . LateUpdate ( ) ;
8081 }
8182
8283 public override void FixedUpdate ( )
@@ -96,23 +97,23 @@ public void OnCollisionEnter(Collision col)
9697 collided = true ;
9798 collidingObject = AudioUtility . GetCollidingObject ( col . gameObject ) ;
9899 collisionType = CollisionType . CollisionEnter ;
99- collision = col ;
100+ collisionRelativeVelocity = col . relativeVelocity ;
100101 }
101102
102103 public void OnCollisionStay ( Collision col )
103104 {
104105 collided = true ;
105106 collidingObject = AudioUtility . GetCollidingObject ( col . gameObject ) ;
106107 collisionType = CollisionType . CollisionStay ;
107- collision = col ;
108+ collisionRelativeVelocity = col . relativeVelocity ;
108109 }
109110
110111 public void OnCollisionExit ( Collision col )
111112 {
112113 collided = false ;
113114 collidingObject = AudioUtility . GetCollidingObject ( col . gameObject ) ;
114115 collisionType = CollisionType . CollisionExit ;
115- collision = col ;
116+ collisionRelativeVelocity = col . relativeVelocity ;
116117 }
117118
118119 public override void OnLoad ( ConfigNode node )
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