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Big map not opening bug #434

@zad112

Description

@zad112

small map works just fine but when opening big map I just get a null reference exception. This is on the latest version of the mod. v21.1

[EXC 17:49:06.477] NullReferenceException: Object reference not set to an instance of an object
SCANsat.SCAN_Data.SCANdata.get_Anomalies () (at :0)
SCANsat.SCAN_Unity.SCAN_UI_BigMap.get_AnomalyInfoList () (at :0)
SCANsat.Unity.Unity.SCAN_BigMap.SetIcons () (at <2dcdfdd9b9e0431584edc68225fbef80>:0)
SCANsat.Unity.Unity.SCAN_BigMap.setMap (SCANsat.Unity.Interfaces.ISCAN_BigMap map) (at <2dcdfdd9b9e0431584edc68225fbef80>:0)
SCANsat.SCAN_Unity.SCAN_UI_BigMap.Open () (at :0)
SCANsat.SCAN_Toolbar.SCANappLauncher.toggleKSC () (at :0)
KSP.UI.Screens.ApplicationLauncherButton.OnTrue (UnityEngine.EventSystems.PointerEventData data, KSP.UI.UIRadioButton+CallType callType) (at <064af0b53cf94d2cbd73fa4cd1292207>:0)
UnityEngine.Events.InvokableCall2[T1,T2].Invoke (T1 args0, T2 args1) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.Events.UnityEvent2[T0,T1].Invoke (T0 arg0, T1 arg1) (at <12e76cd50cc64cf19e759e981cb725af>:0)
KSP.UI.UIRadioButton.SetState (KSP.UI.UIRadioButton+State state, KSP.UI.UIRadioButton+CallType callType, UnityEngine.EventSystems.PointerEventData data, System.Boolean popButtonsInGroup) (at <064af0b53cf94d2cbd73fa4cd1292207>:0)
KSP.UI.UIRadioButton.ToggleState (KSP.UI.UIRadioButton+CallType callType, UnityEngine.EventSystems.PointerEventData data) (at <064af0b53cf94d2cbd73fa4cd1292207>:0)
KSP.UI.UIRadioButton.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <064af0b53cf94d2cbd73fa4cd1292207>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9add3db8460447c49f8548690f7fd789>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9add3db8460447c49f8548690f7fd789>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.EventSystems.EventSystem:Update()

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