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### Msbuild
- Renamed global msbuild properties to have the `KSPBT_` prefix to avoid namespace collisions with other frameworks
- `KSPRoot` is now `KSPBT_GameRoot`. It should no longer be referenced within a .csproj file
- `RepoRootPath` is now `KSPBT_ModRoot`, and should now point to the mod folder within GameData rather than the
root of a git repo
- `BinariesOutputRelativePath` is now `KSPBT_ModPluginFolder`
- `GenerateKSPAssemblyAttribute` is now `KSPBT_GenerateAssemblyAttribute` and defaults to true
- `GenerateKSPAssemblyDependencyAttributes` is now `KSPBT_GenerateDependencyAttributes` and defaults to true
- `ReferenceUnityAssemblies` is now `KSPBT_ReferenceUnityAssemblies`
- `ReferenceKSPAssemblies` is now `KSPBT_ReferenceGameAssemblies`
- Added the `KSPBT_ReferenceSystemAssemblies` property to control referencing the mono system DLLs within the KSP
managed folder. Setting this property to false will load the implicit framework DLLs instead.
- Mod dependencies should now be declared with
`ModReference` items. This avoids the need for the KSP install path to be known at evaluation time.
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